Shadowstrike
Appearance
Description
- Skill Type
- Single-target damage
- Effect
- (attack power − 50% of off-hand base dmg + 1) × (200% + 60% × (rank − 1)) physical dmg
Rank 1. Base values before equipment and attribute bonuses.
Shadowstrike
Lvl 1
100 rage
0.4s cast 10s cooldown
A swift, stealthy stab that deals 200% of your attack power as physical damage, exploiting enemy weaknesses with deadly precision.
Lvl 1
100 rage
0.4s cast 10s cooldown
A swift, stealthy stab that deals 200% of your attack power as physical damage, exploiting enemy weaknesses with deadly precision.
Requirements
- Tier Limit
- 2 Tier 3 skills
- Class Skill Points Already Spent
- 10
- Prerequisite
- Detect Traps Rank 1
Cost & Timing
- Rage Cost
- 100 + 50 × (rank − 1)
- Cast Time
- 0.4s
- Cooldown
- 10s
- Range
- 1 yd
Damage
- Skill damage
- 1
- Damage %
- 200% + 60% × (rank − 1)
- Damage Type
- Physical
Rank Scaling
| Rank | Damage % | Rage Cost |
|---|---|---|
| 1 | 200% | 100 |
| 2 | 260% | 150 |
| 3 | 320% | 200 |
| 4 | 380% | 250 |
| 5 | 440% | 300 |
| 6 | 500% | 350 |
Mechanics
Skill Damage
Rogue
Attack Power is the value in your character window.
Enter Base Damage from the weapon's tooltip.
- Off-hand deduction
- Off-hand weapon's Base Damage × 50%, rounded up
- Skill damage
- 1
- Combined damage
- Attack Power + Skill damage − Off-hand deduction
- Damage %
- 200% at rank 1, +60% per rank (500% at rank 6)
- Damage before defenses
- Combined damage × Damage %,
Example ,rank 6,200 Attack Power,31 off-hand weapon Base Damage
925 damage before the target's defenses
Off-hand deduction: 31 × 50% = 16, rounded up
Combined damage: 200 + 1 − 16 = 185
Damage %: 200% + 60% × (6 − 1) = 500%
Damage before defenses: 185 × 500% = 925,
Rounded means to the nearest whole number. Exact halves go to the even number, so 2.5 becomes 2.
The target's Armor Class reduces this damage by 0.05% per point, up to 90%. Physical hits can also be blocked or missed. See resistance and avoidance, the damage steps and moving targets and backstabs.