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Shadowstrike

Tier 3 Max Rank 6 How ranks are learned

Appearance

Shadowstrike icon

Description

Skill Type
Single-target damage
Effect
(attack power − 50% of off-hand base dmg + 1) × (200% + 60% × (rank − 1)) physical dmg

Requirements

Tier Limit
2 Tier 3 skills
Class Skill Points Already Spent
10
Prerequisite
Detect Traps Rank 1

Cost & Timing

Rage Cost
100 + 50 × (rank − 1)
Cast Time
0.4s
Cooldown
10s
Range
1 yd

Damage

Skill damage
1
Damage %
200% + 60% × (rank − 1)
Damage Type
Physical

Rank Scaling

RankDamage %Rage Cost
1200%100
2260%150
3320%200
4380%250
5440%300
6500%350

Mechanics

Skill Damage

Rogue

Attack Power is the value in your character window.

Enter Base Damage from the weapon's tooltip.

Off-hand deduction
Off-hand weapon's Base Damage × 50%, rounded up
Skill damage
1
Combined damage
Attack Power + Skill damage − Off-hand deduction
Damage %
200% at rank 1, +60% per rank (500% at rank 6)
Damage before defenses
Combined damage × Damage %,

Example ,rank 6,200 Attack Power,31 off-hand weapon Base Damage

925 damage before the target's defenses

Off-hand deduction: 31 × 50% = 16, rounded up

Combined damage: 200 + 1 − 16 = 185

Damage %: 200% + 60% × (6 − 1) = 500%

Damage before defenses: 185 × 500% = 925,

Rounded means to the nearest whole number. Exact halves go to the even number, so 2.5 becomes 2.

The target's Armor Class reduces this damage by 0.05% per point, up to 90%. Physical hits can also be blocked or missed. See resistance and avoidance, the damage steps and moving targets and backstabs.

Learned by Classes