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Root

Spell
Tier 2 Max Rank 8 How ranks are learned

Appearance

Root icon

Description

Skill Type
Area debuff
Effect
root, melee hits on the target heal the attacker 3% + 1% × (rank − 1) of dmg, 15s + 5s × (rank − 1)

Requirements

Tier Limit
1 Tier 2 skill
Class Skill Points Already Spent
20
Prerequisite
Spirit of Wolf Rank 1

Cost & Timing

Mana Cost
90 + 15 × (rank − 1)
Cast Time
1.2s
Cooldown
5s
Range
8 yd

Spell Casting Haste shortens the cast by its percentage, so 20% Spell Casting Haste turns the 1.2s cast into 0.96s.

Buff/Debuff Effects

Duration
15s + 5s × (rank − 1)
Movement Speed
−20
Heal on Hit
3% + 1% × (rank − 1)

Rank Scaling

RankDurationMana CostHeal on Hit
115s90+3%
220s105+4%
325s120+5%
430s135+6%
535s150+7%
640s165+8%
745s180+9%
850s195+10%

Mechanics

Resist Chance

Each point of the target's Magic Resist adds 0.05% to its chance to resist this debuff. Each 1% of the caster's Accuracy subtracts 1% from that chance. Each level the target is above the caster adds 0.5%, and each level below subtracts 0.5%, up to 10% either way. The chance stays between 0% and 90%. See resistance and avoidance.

This debuff has no effect on monsters whose pages list Immune to Debuffs.

Root

Root stops movement and does not break when the target takes damage. Every 2 seconds, a rooted monster rolls to break free. Each point of its Magic Resist adds 0.1% to that chance, which stays between 5% and 95%. A rooted NPC has a 10% chance to break free every second. Bosses and elite monsters always resist this debuff. A rooted monster still attacks and casts at targets within its reach.

Heal on Hit

Anyone who hits the affected target in melee heals 10% of the hit's damage at rank 8, rounded. Healing counts damage absorbed by the target's Ward.

Applies to non-spell melee skills with a base range below 2 yd. Multiple healing effects add together.

Rounded means to the nearest whole number. Exact halves go to the even number, so 2.5 becomes 2.

Learned by Classes