Root
Spell- Skill Type
- Area Debuff
- Effect
- root, 3% (+1%/lvl) heal on hit, 15s (+5s/lvl)
Lvl {LEVEL}
{MANACOSTS} mana {CASTRANGE} yd range
{CASTTIME} cast {COOLDOWN} cooldown
Roots nearby enemies, healing you for {HEALONHITPERCENT}% of your damage when you strike them with melee attacks for {BUFFTIME}
- Skill Points Spent
- 20
- Prerequisite
- Spirit of Wolf Lvl 1
- Mana Cost
- 90 (+15/lvl)
- Cast Time
- 1.2s
- Cooldown
- 5s
- Range
- 8 yd
- Duration
- 15s (+5s/lvl)
- Movement Speed
- -20
- Heal on Hit
- 3% (+1%/lvl)
| Skill Level | Duration | Mana Cost | Heal on Hit |
|---|---|---|---|
| 1 | 15s | 90 | 3% |
| 2 | 20s | 105 | 4% |
| 3 | 25s | 120 | 5% |
| 4 | 30s | 135 | 6% |
| 5 | 35s | 150 | 7% |
| 6 | 40s | 165 | 8% |
| 7 | 45s | 180 | 9% |
| 8 | 50s | 195 | 10% |
Resist Chance
clamp(
target.magicResist × 0.0005
+
clamp((target.level − caster.level) × 0.005,
−0.1, 0.1)
− caster.accuracy
,
0, 0.9)
Cleanse Resistance
Always removed in a single cast.
Effective Cast Time = castTime − (castTime × spellHaste)
Root
Fully stops movement. Does not break on incoming damage. Monsters attempt a self-break every 2 seconds: chance = magicResist / 1000, clamped between 5% and 95%. NPCs attempt a self-break every 1 second with a fixed 10% chance. Bosses and elite monsters automatically resist this debuff.
Heal on Hit
Heals the attacker for a percentage of melee damage dealt. Only triggers on non-spell attacks with a cast range below 2. Stacks across multiple active buffs.