Root
SpellAppearance
Description
- Skill Type
- Area debuff
- Effect
- root, melee hits on the target heal the attacker 3% + 1% × (rank − 1) of dmg, 15s + 5s × (rank − 1)
Rank 1. Base values before equipment and attribute bonuses.
Lvl 1
90 mana 8 yd range
1.2s cast 5s cooldown
Roots nearby enemies, healing you for 3% of your damage when you strike them with melee attacks for 15s
Requirements
- Tier Limit
- 1 Tier 2 skill
- Class Skill Points Already Spent
- 20
- Prerequisite
- Spirit of Wolf Rank 1
Cost & Timing
- Mana Cost
- 90 + 15 × (rank − 1)
- Cast Time
- 1.2s
- Cooldown
- 5s
- Range
- 8 yd
Spell Casting Haste shortens the cast by its percentage, so 20% Spell Casting Haste turns the 1.2s cast into 0.96s.
Buff/Debuff Effects
- Duration
- 15s + 5s × (rank − 1)
- Movement Speed
- −20
- Heal on Hit
- 3% + 1% × (rank − 1)
Rank Scaling
| Rank | Duration | Mana Cost | Heal on Hit |
|---|---|---|---|
| 1 | 15s | 90 | +3% |
| 2 | 20s | 105 | +4% |
| 3 | 25s | 120 | +5% |
| 4 | 30s | 135 | +6% |
| 5 | 35s | 150 | +7% |
| 6 | 40s | 165 | +8% |
| 7 | 45s | 180 | +9% |
| 8 | 50s | 195 | +10% |
Mechanics
Resist Chance
Each point of the target's Magic Resist adds 0.05% to its chance to resist this debuff. Each 1% of the caster's Accuracy subtracts 1% from that chance. Each level the target is above the caster adds 0.5%, and each level below subtracts 0.5%, up to 10% either way. The chance stays between 0% and 90%. See resistance and avoidance.
This debuff has no effect on monsters whose pages list Immune to Debuffs.
Root
Root stops movement and does not break when the target takes damage. Every 2 seconds, a rooted monster rolls to break free. Each point of its Magic Resist adds 0.1% to that chance, which stays between 5% and 95%. A rooted NPC has a 10% chance to break free every second. Bosses and elite monsters always resist this debuff. A rooted monster still attacks and casts at targets within its reach.
Heal on Hit
Anyone who hits the affected target in melee heals 10% of the hit's damage at rank 8, rounded. Healing counts damage absorbed by the target's Ward.
Applies to non-spell melee skills with a base range below 2 yd. Multiple healing effects add together.
Rounded means to the nearest whole number. Exact halves go to the even number, so 2.5 becomes 2.