Remedy
Spell Veteran- Skill Type
- Target Debuff
- Effect
- cleanses all debuffs, +50 + 50 × skill lvl magic res, +50 + 50 × skill lvl poison res, +50 + 50 × skill lvl fire res, +50 + 50 × skill lvl cold res, +50 + 50 × skill lvl disease res, +5% × skill lvl mana/s
Master Skill
{MANACOSTS} mana
{CASTTIME} cast {COOLDOWN} cooldown
Calls upon restorative energies to remove all harmful effects from the target.
- Veteran Points Spent
- 50
- Mana Cost
- 900
- Cast Time
- 0.7s
- Cooldown
- 60s
- Range
- 8 yd
- Magic Resist
- 50 + 50 × skill lvl
- Poison Resist
- 50 + 50 × skill lvl
- Fire Resist
- 50 + 50 × skill lvl
- Cold Resist
- 50 + 50 × skill lvl
- Disease Resist
- 50 + 50 × skill lvl
- Mana %/sec
- 5% × skill lvl
Debuff Scaling
bonusAttribute = DEX
- Magic Resist reduction
- skillValue(level) + bonusAttribute × 0.4
- Poison Resist reduction
- skillValue(level) + bonusAttribute × 0.4
- Fire Resist reduction
- skillValue(level) + bonusAttribute × 0.4
- Cold Resist reduction
- skillValue(level) + bonusAttribute × 0.4
- Disease Resist reduction
- skillValue(level) + bonusAttribute × 0.4
Cleanse Mechanics
Cast on yourself or an ally, this skill removes harmful debuffs of the elements it cleanses. It cannot be resisted, but the caster's Accuracy raises how many counters it strips. Every debuff carries 3 counters and is fully removed only when its counters reach 0. If a matching debuff has a Cleanse Resist of 0, all 3 counters are removed in a single cast. Otherwise the cast removes 1 counter for certain, then makes 2 more attempts that each remove another counter with a chance of (100% − Cleanse Resist) × (1 + caster Accuracy). All 3 counters are removed at once when that chance reaches 100%. A debuff with a Cleanse Resist of 100% cannot be cleansed. For damage-over-time debuffs, losing counters also lowers each tick of damage, to 85% of full at 2 counters and 70% at 1 counter.
Effective Cast Time = castTime − (castTime × spellHaste)