Remedy
Spell Veteran- Skill Type
- Target Debuff
- Effect
- cleanses all debuffs, +100 (+50/lvl) magic res, +100 (+50/lvl) poison res, +100 (+50/lvl) fire res, +100 (+50/lvl) cold res, +100 (+50/lvl) disease res, +5% (+5%/lvl) mana/s
Master Skill
{MANACOSTS} mana
{CASTTIME} cast {COOLDOWN} cooldown
Calls upon restorative energies to remove all harmful effects from the target.
- Veteran Points Spent
- 50
- Mana Cost
- 900
- Cast Time
- 0.7s
- Cooldown
- 60s
- Range
- 8 yd
- Magic Resist
- 100 (+50/lvl)
- Poison Resist
- 100 (+50/lvl)
- Fire Resist
- 100 (+50/lvl)
- Cold Resist
- 100 (+50/lvl)
- Disease Resist
- 100 (+50/lvl)
- Mana %/sec
- 5% (+5%/lvl)
Debuff Scaling
bonusAttribute = DEX
- Magic Resist reduction
- skillValue(level) + bonusAttribute × 0.4
- Poison Resist reduction
- skillValue(level) + bonusAttribute × 0.4
- Fire Resist reduction
- skillValue(level) + bonusAttribute × 0.4
- Cold Resist reduction
- skillValue(level) + bonusAttribute × 0.4
- Disease Resist reduction
- skillValue(level) + bonusAttribute × 0.4
Resist Chance
clamp(
target.poisonResist × 0.0005
+
clamp((target.level − caster.level) × 0.005,
−0.1, 0.1)
− caster.accuracy
,
0, 0.9)
Cleanse Mechanics
Only affects debuffs of matching type. Some debuffs cannot be cleansed. Cleansable debuffs start with 3 counters and are removed when counters reach 0. Debuffs with no resist are always removed in a single cast. Otherwise cleansing removes 1 counter guaranteed, plus 2 independent chances to remove 1 more each (blocked by the debuff's cleanse resist). DoT damage reduced while partially cleansed (2 counters → ×0.9, 1 counter → ×0.8).
Effective Cast Time = castTime − (castTime × spellHaste)