Search the compendium
Search items, monsters, NPCs, zones, mechanics, and lists such as Rings or Merchants

Poisoned Strike

Appearance

Poisoned Strike icon

Description

Skill Type
Single-target damage
Effect
attack power + 250% of DEX + 60 × rank poison dmg

Cost & Timing

Rage Cost
25 × rank
Cast Time
0.4s
Cooldown
12s
Range
1 yd

Damage

Skill damage
60 × rank
Damage Type
Poison

Rank Scaling

RankSkill damageRage Cost
16025
212050
318075
4240100
5300125
6360150
7420175
8480200
9540225
10600250
11660275
12720300
13780325
14840350
15900375
16960400
171 020425
181 080450
191 140475
201 200500
211 260525
221 320550
231 380575
241 440600
251 500625
261 560650
271 620675
281 680700
291 740725
301 800750

Mechanics

Mercenary Skill Rank

A mercenary uses this skill at a rank set by your level and total veteran points. See Mercenary Skill Ranks.

Level contribution
Your level ÷ 5, rounded down
Veteran contribution
Total veteran points ÷ 10, rounded down
Skill rank
Level contribution + Veteran contribution, at most the skill's maximum rank

Total veteran points (Veteran Level) are your unspent veteran points plus your learned veteran skill ranks. The character window shows them as the VT number beside your level, as in "Level 50 (VT 20)". Use 0 if no VT number appears.

Example ,Level 50,20 total veteran points,maximum rank 30

Skill rank 12

Level contribution: 50 ÷ 5 = 10, rounded down

Veteran contribution: 20 ÷ 10 = 2, rounded down

Skill rank: 10 + 2 = 12

Skill Damage

Rogue mercenary

Attack Power is the value in the mercenary's equipment window.

Use your mercenary's rank from Mercenary skill rank above. This example uses the rank from that section's example.

Dexterity contribution
250% of Dexterity above 0,
Skill damage
60 at rank 1, +60 per rank (1 800 at rank 30)
Damage before defenses
Attack Power + Dexterity contribution + Skill damage

Example ,rank 12,the mercenary's 200 Attack Power,the mercenary's 100 Dexterity

1 170 damage before the target's defenses

Dexterity contribution: 100 × 250% = 250,

Skill damage: 60 + 60 × (12 − 1) = 720

Damage before defenses: 200 + 250 + 720 = 1 170

Rounded means to the nearest whole number. Exact halves go to the even number, so 2.5 becomes 2.

The target's Poison Resist reduces this damage by 0.05% per point, up to 90%. Each point of the target's Poison Resist adds 0.05% to its chance to resist the hit outright. Each 1% of the caster's Accuracy subtracts 1% from that chance. Each level the target is above the caster adds 0.5%, and each level below subtracts 0.5%, up to 10% either way. The chance stays between 0% and 90%. See resistance and avoidance, the damage steps and moving targets and backstabs.

Used by Pets