Poisoned Strike
Appearance
Description
- Skill Type
- Single-target damage
- Effect
- attack power + 250% of DEX + 60 × rank poison dmg
Rank 1. Base values before equipment and attribute bonuses.
Lvl 1
25 rage
0.4s cast 12s cooldown
Using the raw power of cunning and stealth, you unleash a lethal dagger strike causing 60 poison damage.
Cost & Timing
- Rage Cost
- 25 × rank
- Cast Time
- 0.4s
- Cooldown
- 12s
- Range
- 1 yd
Damage
- Skill damage
- 60 × rank
- Damage Type
- Poison
Rank Scaling
| Rank | Skill damage | Rage Cost |
|---|---|---|
| 1 | 60 | 25 |
| 2 | 120 | 50 |
| 3 | 180 | 75 |
| 4 | 240 | 100 |
| 5 | 300 | 125 |
| 6 | 360 | 150 |
| 7 | 420 | 175 |
| 8 | 480 | 200 |
| 9 | 540 | 225 |
| 10 | 600 | 250 |
| 11 | 660 | 275 |
| 12 | 720 | 300 |
| 13 | 780 | 325 |
| 14 | 840 | 350 |
| 15 | 900 | 375 |
| 16 | 960 | 400 |
| 17 | 1 020 | 425 |
| 18 | 1 080 | 450 |
| 19 | 1 140 | 475 |
| 20 | 1 200 | 500 |
| 21 | 1 260 | 525 |
| 22 | 1 320 | 550 |
| 23 | 1 380 | 575 |
| 24 | 1 440 | 600 |
| 25 | 1 500 | 625 |
| 26 | 1 560 | 650 |
| 27 | 1 620 | 675 |
| 28 | 1 680 | 700 |
| 29 | 1 740 | 725 |
| 30 | 1 800 | 750 |
Mechanics
Mercenary Skill Rank
A mercenary uses this skill at a rank set by your level and total veteran points. See Mercenary Skill Ranks.
- Level contribution
- Your level ÷ 5, rounded down
- Veteran contribution
- Total veteran points ÷ 10, rounded down
- Skill rank
- Level contribution + Veteran contribution, at most the skill's maximum rank
Total veteran points (Veteran Level) are your unspent veteran points plus your learned veteran skill ranks. The character window shows them as the VT number beside your level, as in "Level 50 (VT 20)". Use 0 if no VT number appears.
Example ,Level 50,20 total veteran points,maximum rank 30
Skill rank 12
Level contribution: 50 ÷ 5 = 10, rounded down
Veteran contribution: 20 ÷ 10 = 2, rounded down
Skill rank: 10 + 2 = 12
Skill Damage
Rogue mercenary
Attack Power is the value in the mercenary's equipment window.
Use your mercenary's rank from Mercenary skill rank above. This example uses the rank from that section's example.
- Dexterity contribution
- 250% of Dexterity above 0,
- Skill damage
- 60 at rank 1, +60 per rank (1 800 at rank 30)
- Damage before defenses
- Attack Power + Dexterity contribution + Skill damage
Example ,rank 12,the mercenary's 200 Attack Power,the mercenary's 100 Dexterity
1 170 damage before the target's defenses
Dexterity contribution: 100 × 250% = 250,
Skill damage: 60 + 60 × (12 − 1) = 720
Damage before defenses: 200 + 250 + 720 = 1 170
Rounded means to the nearest whole number. Exact halves go to the even number, so 2.5 becomes 2.
The target's Poison Resist reduces this damage by 0.05% per point, up to 90%. Each point of the target's Poison Resist adds 0.05% to its chance to resist the hit outright. Each 1% of the caster's Accuracy subtracts 1% from that chance. Each level the target is above the caster adds 0.5%, and each level below subtracts 0.5%, up to 10% either way. The chance stays between 0% and 90%. See resistance and avoidance, the damage steps and moving targets and backstabs.