Search the compendium
Search items, monsters, NPCs, zones, mechanics, and lists such as Rings or Merchants

Lightning Bolt

Spell

Appearance

Lightning Bolt icon

Description

Skill Type
Single-target projectile
Effect
2 000 + 300 × (rank − 1) magic dmg, 10% + 2% × (rank − 1) stun (1s)

Cost & Timing

Mana Cost
None
Cast Time
1s
Scroll Cooldown
30s Runed Scroll of Lightning
Range
8 yd

Damage

Skill damage
2 000 + 300 × (rank − 1)
Damage Type
Magic

Crowd Control

Stun Chance
10% + 2% × (rank − 1)
Stun Duration
1s

Rank Scaling

RankScroll Mastery NeededSkill damageStun Chance
1at least 0.0%2 00010%
2at least 7.5%2 30012%
3above 12.5%2 60014%
4at least 17.5%2 90016%
5above 22.5%3 20018%
6at least 27.5%3 50020%
7above 32.5%3 80022%
8at least 37.5%4 10024%
9above 42.5%4 40026%
10at least 47.5%4 70028%
11above 52.5%5 00030%
12at least 57.5%5 30032%
13above 62.5%5 60034%
14at least 67.5%5 90036%
15above 72.5%6 20038%
16at least 77.5%6 50040%
17above 82.5%6 80042%
18at least 87.5%7 10044%
19above 92.5%7 40046%
20at least 97.5%7 70048%

Mechanics

Scroll Mastery

A scroll casts this skill at one rank per 5% Scroll Mastery, rounded, from rank 1 up to rank 20. At 37% Scroll Mastery, it casts at rank 7. The Rank Scaling table lists the mastery each rank needs.

Rounded means to the nearest whole number. Exact halves go to the even number, so 2.5 becomes 2.

Skill Damage

Player

Scroll casts use the skill's damage without your Attack Power or Spell Power.

Damage before defenses
2 000 at rank 1, +300 per rank (7 700 at rank 20)

Example ,rank 20

7 700 damage before the target's defenses

Damage before defenses: 2 000 + 300 × (20 − 1) = 7 700

The target's Magic Resist reduces this damage by 0.05% per point, up to 90%. Each point of the target's Magic Resist adds 0.05% to its chance to resist the hit outright. Each 1% of the caster's Accuracy subtracts 1% from that chance. Each level the target is above the caster adds 0.5%, and each level below subtracts 0.5%, up to 10% either way. The chance stays between 0% and 90%. See resistance and avoidance, the damage steps and moving targets and backstabs.

Stun

A feared target cannot be stunned. A shorter stun cannot shorten an existing stun.

Granted by Items