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Last Hope

Tier 2 Max Rank 8 How ranks are learned

Appearance

Last Hope icon

Description

Skill Type
Single-target projectile
Effect
(attack power + 150% of DEX − main-hand base dmg + 1) × (200% + 25% × (rank − 1)) physical dmg

Requirements

Tier Limit
1 Tier 2 skill
Class Skill Points Already Spent
20
Prerequisite
Spirit of Wolf Rank 1
Required Weapon
Bow

Cost & Timing

Cast Time
0.8s
Cooldown
10s
Range
8 yd

Damage

Skill damage
1
Damage %
200% + 25% × (rank − 1)
Damage Type
Physical

Rank Scaling

RankDamage %
1200%
2225%
3250%
4275%
5300%
6325%
7350%
8375%

Mechanics

Skill Damage

Ranger

Attack Power is the value in your character window.

Enter your main-hand weapon's Base Damage from its tooltip.

Dexterity contribution
150% of Dexterity above 0,
Skill damage
1
Combined damage
Attack Power + Dexterity contribution + Skill damage − main-hand weapon Base Damage
Damage %
200% at rank 1, +25% per rank (375% at rank 8)
Damage before defenses
Combined damage × Damage %,

Example ,rank 8,200 Attack Power,100 Dexterity,30 main-hand weapon Base Damage

1 204 damage before the target's defenses

Dexterity contribution: 100 × 150% = 150,

Combined damage: 200 + 150 + 1 − 30 = 321

Damage %: 200% + 25% × (8 − 1) = 375%

Damage before defenses: 321 × 375% = 1 204,

Rounded means to the nearest whole number. Exact halves go to the even number, so 2.5 becomes 2.

The target's Armor Class reduces this damage by 0.05% per point, up to 90%. Physical hits can also be blocked or missed. See resistance and avoidance, the damage steps and moving targets and backstabs.

Learned by Classes