Last Hope
Appearance
Description
- Skill Type
- Single-target projectile
- Effect
- (attack power + 150% of DEX − main-hand base dmg + 1) × (200% + 25% × (rank − 1)) physical dmg
Rank 1. Base values before equipment and attribute bonuses.
Lvl 1
Requires Bow 10s cooldown
A powerful ranged attack that deals 200% of your attack power on your target.
Requirements
- Tier Limit
- 1 Tier 2 skill
- Class Skill Points Already Spent
- 20
- Prerequisite
- Spirit of Wolf Rank 1
- Required Weapon
- Bow
Cost & Timing
- Cast Time
- 0.8s
- Cooldown
- 10s
- Range
- 8 yd
Damage
- Skill damage
- 1
- Damage %
- 200% + 25% × (rank − 1)
- Damage Type
- Physical
Rank Scaling
| Rank | Damage % |
|---|---|
| 1 | 200% |
| 2 | 225% |
| 3 | 250% |
| 4 | 275% |
| 5 | 300% |
| 6 | 325% |
| 7 | 350% |
| 8 | 375% |
Mechanics
Skill Damage
Ranger
Attack Power is the value in your character window.
Enter your main-hand weapon's Base Damage from its tooltip.
- Dexterity contribution
- 150% of Dexterity above 0,
- Skill damage
- 1
- Combined damage
- Attack Power + Dexterity contribution + Skill damage − main-hand weapon Base Damage
- Damage %
- 200% at rank 1, +25% per rank (375% at rank 8)
- Damage before defenses
- Combined damage × Damage %,
Example ,rank 8,200 Attack Power,100 Dexterity,30 main-hand weapon Base Damage
1 204 damage before the target's defenses
Dexterity contribution: 100 × 150% = 150,
Combined damage: 200 + 150 + 1 − 30 = 321
Damage %: 200% + 25% × (8 − 1) = 375%
Damage before defenses: 321 × 375% = 1 204,
Rounded means to the nearest whole number. Exact halves go to the even number, so 2.5 becomes 2.
The target's Armor Class reduces this damage by 0.05% per point, up to 90%. Physical hits can also be blocked or missed. See resistance and avoidance, the damage steps and moving targets and backstabs.