Icestrike
SpellAppearance
Description
- Skill Type
- Single-target projectile
- Effect
- spell power + 40 × rank cold dmg, 15% × rank stun (1s)
Rank 1. Base values before equipment and attribute bonuses.
Lvl 1
10 mana 8 yd range
1s cast 15s cooldown
Cast an ice ball dealing 40 cold damage and stunning (15% chance) your target for 1s.
Requirements
- Tier Limit
- 2 Tier 1 skills
- Class Skill Points Already Spent
- 10
Cost & Timing
- Mana Cost
- 10 × rank
- Cast Time
- 1s
- Cooldown
- 15s
- Range
- 8 yd
Spell Casting Haste shortens the cast by its percentage, so 20% Spell Casting Haste turns the 1s cast into 0.8s.
Damage
- Skill damage
- 40 × rank
- Damage Type
- Cold
Crowd Control
- Stun Chance
- 15% × rank
- Stun Duration
- 1s
Rank Scaling
| Rank | Skill damage | Mana Cost | Stun Chance |
|---|---|---|---|
| 1 | 40 | 10 | 15% |
| 2 | 80 | 20 | 30% |
| 3 | 120 | 30 | 45% |
| 4 | 160 | 40 | 60% |
| 5 | 200 | 50 | 75% |
Mechanics
Skill Damage
Wizard
Spell Power is the value in your character window.
- Skill damage
- 40 at rank 1, +40 per rank (200 at rank 5)
- Damage before defenses
- Spell Power + Skill damage
Example ,rank 5,200 Spell Power
400 damage before the target's defenses
Skill damage: 40 + 40 × (5 − 1) = 200
Damage before defenses: 200 + 200 = 400
The target's Cold Resist reduces this damage by 0.05% per point, up to 90%. Each point of the target's Cold Resist adds 0.05% to its chance to resist the hit outright. Each 1% of the caster's Accuracy subtracts 1% from that chance. Each level the target is above the caster adds 0.5%, and each level below subtracts 0.5%, up to 10% either way. The chance stays between 0% and 90%. See resistance and avoidance, the damage steps and moving targets and backstabs.
Stun
A feared target cannot be stunned. A shorter stun cannot shorten an existing stun.