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Hurt

Tier 3 Max Rank 6 How ranks are learned

Appearance

Hurt icon

Description

Skill Type
Single-target debuff
Effect
−0.5 − 0.25 × (rank − 1) speed, −5% × rank haste, 100 + 50 × (rank − 1) physical dmg/s (+50% of STR), 30s

Requirements

Tier Limit
2 Tier 3 skills
Class Skill Points Already Spent
30
Prerequisite
Detect Traps Rank 1
Required Weapon
1H Weapon (Light)

Cost & Timing

Rage Cost
125 + 25 × (rank − 1)
Cast Time
0.6s
Cooldown
10s
Range
1 yd

Buff/Debuff Effects

Duration
30s
Movement Speed
−0.5 − 0.25 × (rank − 1)
Haste
−5% × rank
Damage/sec
100 + 50 × (rank − 1)

Rank Scaling

RankRage CostHasteMovement SpeedPhysical damage per second
1125−5%−0.5100
2150−10%−0.75150
3175−15%−1200
4200−20%−1.25250
5225−25%−1.5300
6250−30%−1.75350

Mechanics

Debuff Scaling

Rogue

Skill Damage per second
100 at rank 1, +50 per rank (350 at rank 6)
Strength damage
Strength × 50%,
Damage per second
Skill Damage per second + Strength damage

Example ,rank 6,100 Strength

400 damage per second before the target's defenses

Skill Damage per second: 100 + 50 × (6 − 1) = 350

Strength damage: 100 × 50% = 50,

Damage per second: 350 + 50 = 400

Rounded means to the nearest whole number. Exact halves go to the even number, so 2.5 becomes 2.

Resist Chance

Each point of the target's Armor Class adds 0.05% to its chance to resist this debuff. Each 1% of the caster's Accuracy subtracts 1% from that chance. Each level the target is above the caster adds 0.5%, and each level below subtracts 0.5%, up to 10% either way. The chance stays between 0% and 90%. See resistance and avoidance.

The target's Armor Class reduces each damage tick by 0.05% per point, up to 90%. See damage-over-time calculations.

This debuff has no effect on monsters whose pages list Immune to Debuffs.

Learned by Classes