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Hammers of Judgment

Spell Veteran

Appearance

Hammers of Judgment icon

Description

Skill Type
Area damage
Effect
spell power × (150% + 25% × (rank − 1)) magic dmg, 100% stun (1s)

Requirements

Veteran Points Already Spent
50

Cost & Timing

Mana Cost
500 + 100 × (rank − 1)
Cast Time
1.3s
Cooldown
180s
Range
8 yd

Spell Casting Haste shortens the cast by its percentage, so 20% Spell Casting Haste turns the 1.3s cast into 1.04s.

Damage

Damage %
150% + 25% × (rank − 1)
Damage Type
Magic

Crowd Control

Stun Chance
100%
Stun Duration
1s

Rank Scaling

RankDamage %Mana Cost
1150%500
2175%600
3200%700
4225%800
5250%900
6275%1 000
7300%1 100
8325%1 200
9350%1 300
10375%1 400

Mechanics

Skill Damage

Cleric

Spell Power is the value in your character window.

Damage %
150% at rank 1, +25% per rank (375% at rank 10)
Damage before defenses
Spell Power × Damage %,

Example ,rank 10,200 Spell Power

750 damage before the target's defenses

Damage %: 150% + 25% × (10 − 1) = 375%

Damage before defenses: 200 × 375% = 750,

Rounded means to the nearest whole number. Exact halves go to the even number, so 2.5 becomes 2.

The target's Magic Resist reduces this damage by 0.05% per point, up to 90%. Each point of the target's Magic Resist adds 0.05% to its chance to resist the hit outright. Each 1% of the caster's Accuracy subtracts 1% from that chance. Each level the target is above the caster adds 0.5%, and each level below subtracts 0.5%, up to 10% either way. The chance stays between 0% and 90%. See resistance and avoidance, the damage steps and moving targets and backstabs.

Stun

A feared target cannot be stunned. A shorter stun cannot shorten an existing stun.

Learned by Classes