Hammers of Judgment
Spell Veteran Max Level 10
Description
- Skill Type
- Area Damage
- Effect
- 150% (+25%/lvl) weapon dmg, 100% stun (1s)
{NAME}
Lvl {LEVEL}
{MANACOSTS} mana {CASTRANGE} yd range
{CASTTIME} cast {COOLDOWN} cooldown
Calls down divine hammers around you, dealing holy damage equal to {DAMAGEPERCENT}% of your spell power to nearby enemies and stunning them.
Lvl {LEVEL}
{MANACOSTS} mana {CASTRANGE} yd range
{CASTTIME} cast {COOLDOWN} cooldown
Calls down divine hammers around you, dealing holy damage equal to {DAMAGEPERCENT}% of your spell power to nearby enemies and stunning them.
Requirements
- Veteran Points Spent
- 50
Cost & Timing
- Mana Cost
- 500 (+100/lvl)
- Cast Time
- 1.3s
- Cooldown
- 180s
- Range
- 8 yd
Damage
- Damage %
- 150% (+25%/lvl)
- Damage Type
- Magic
Crowd Control
- Stun Chance
- 100%
- Stun Duration
- 1s
Level Scaling
| Skill Level | Damage % | Mana Cost |
|---|---|---|
| 1 | 150% | 500 |
| 2 | 175% | 600 |
| 3 | 200% | 700 |
| 4 | 225% | 800 |
| 5 | 250% | 900 |
| 6 | 275% | 1,000 |
| 7 | 300% | 1,100 |
| 8 | 325% | 1,200 |
| 9 | 350% | 1,300 |
| 10 | 375% | 1,400 |
Mechanics
Damage Formula
- Pre-Mitigation
- Skill Damage + Magic Damage
- Magic Damage
- (INT × 1.5 + wand.magic + equip.magic) × (1 + passive% + buff%)
Total pre-mitigation damage is then multiplied by 150% (+25%/lvl)
Damage Pipeline
- Variance: ×0.9–1.1
- Backstab (behind target): +10% | Rogue w/ Improved Backstab: +25%
- Level difference: ±2% per level (max ±20%)
- Slayer reduction (boss/elite → player): −slayerLevel × 10%
- Enrage (<25% HP, non-spell): Player +33% | Monster +50–100%
- Mitigation: −ceil(dmg × clamp(target.magicResist × 0.0005, 0, 0.9))
- Crit: ×1.5
- Radiant Aether (15% on crit, consumes 1 item): ×3 on top → ×4.5
Resist Chance
clamp(
target.magicResist ×
0.0005
+ (target.level −
attacker.level) × 0.005
−
attacker.accuracy
, 0, 0.9)
- Target moving:
- resist −0.25, damage +10%
- Backstab:
- resist × 0.8
Effective Cast Time = castTime − (castTime × spellHaste)
Stun
Applies on a single roll. Cannot apply while the target is feared. Duration stacks: extends the existing stun end time rather than replacing it. Bear mounts have a 90% chance to resist any stun.
Learned by Classes