Hammers of Judgment
Spell VeteranAppearance
Description
- Skill Type
- Area damage
- Effect
- spell power × (150% + 25% × (rank − 1)) magic dmg, 100% stun (1s)
Rank 1. Base values before equipment and attribute bonuses.
Lvl 1
500 mana 8 yd range
1.3s cast 3m cooldown
Calls down divine hammers around you, dealing holy damage equal to 150% of your spell power to nearby enemies and stunning them.
Requirements
- Veteran Points Already Spent
- 50
Cost & Timing
- Mana Cost
- 500 + 100 × (rank − 1)
- Cast Time
- 1.3s
- Cooldown
- 180s
- Range
- 8 yd
Spell Casting Haste shortens the cast by its percentage, so 20% Spell Casting Haste turns the 1.3s cast into 1.04s.
Damage
- Damage %
- 150% + 25% × (rank − 1)
- Damage Type
- Magic
Crowd Control
- Stun Chance
- 100%
- Stun Duration
- 1s
Rank Scaling
| Rank | Damage % | Mana Cost |
|---|---|---|
| 1 | 150% | 500 |
| 2 | 175% | 600 |
| 3 | 200% | 700 |
| 4 | 225% | 800 |
| 5 | 250% | 900 |
| 6 | 275% | 1 000 |
| 7 | 300% | 1 100 |
| 8 | 325% | 1 200 |
| 9 | 350% | 1 300 |
| 10 | 375% | 1 400 |
Mechanics
Skill Damage
Cleric
Spell Power is the value in your character window.
- Damage %
- 150% at rank 1, +25% per rank (375% at rank 10)
- Damage before defenses
- Spell Power × Damage %,
Example ,rank 10,200 Spell Power
750 damage before the target's defenses
Damage %: 150% + 25% × (10 − 1) = 375%
Damage before defenses: 200 × 375% = 750,
Rounded means to the nearest whole number. Exact halves go to the even number, so 2.5 becomes 2.
The target's Magic Resist reduces this damage by 0.05% per point, up to 90%. Each point of the target's Magic Resist adds 0.05% to its chance to resist the hit outright. Each 1% of the caster's Accuracy subtracts 1% from that chance. Each level the target is above the caster adds 0.5%, and each level below subtracts 0.5%, up to 10% either way. The chance stays between 0% and 90%. See resistance and avoidance, the damage steps and moving targets and backstabs.
Stun
A feared target cannot be stunned. A shorter stun cannot shorten an existing stun.