Ghoststab
Tier 3 Max Level 6
Description
- Skill Type
- Target Damage
- Effect
- 300 (+150/lvl) poison dmg, -5,000 (-3,000/lvl) aggro
{NAME}
Lvl {LEVEL}
{ENERGYCOSTS} rage
{CASTTIME} cast {COOLDOWN} cooldown
Flick your dagger in a phantom dance, causing {DAMAGE} poison damage and shedding {AGGRO} aggro with your target.
Lvl {LEVEL}
{ENERGYCOSTS} rage
{CASTTIME} cast {COOLDOWN} cooldown
Flick your dagger in a phantom dance, causing {DAMAGE} poison damage and shedding {AGGRO} aggro with your target.
Requirements
- Skill Points Spent
- 30
- Prerequisite
- Detect Traps Lvl 1
- Required Weapon
- Dagger
Cost & Timing
- Rage Cost
- 50 (+10/lvl)
- Cast Time
- 0.4s
- Cooldown
- 10s
- Range
- 1 yd
Damage
- Damage
- 300 (+150/lvl)
- Damage Type
- Poison
- Aggro
- -5,000 (+-3,000/lvl)
Level Scaling
| Skill Level | Damage | Rage Cost | Aggro |
|---|---|---|---|
| 1 | 300 | 50 | -5,000 |
| 2 | 450 | 60 | -8,000 |
| 3 | 600 | 70 | -11,000 |
| 4 | 750 | 80 | -14,000 |
| 5 | 900 | 90 | -17,000 |
| 6 | 1,050 | 100 | -20,000 |
Mechanics
Damage Formula
- Pre-Mitigation
- Skill Damage + Attack Damage
- Attack Damage
- (STR × 1 + DEX × 2.5 + main.dmg + ⌊off.dmg × 0.5⌋ + equip.dmg) × (1 + passive% + buff%)
Damage Pipeline
- Variance: ×0.9–1.1
- Backstab (behind target): +10% | Rogue w/ Improved Backstab: +25%
- Level difference: ±2% per level (max ±20%)
- Slayer reduction (boss/elite → player): −slayerLevel × 10%
- Enrage (<25% HP, non-spell): Player +33% | Monster +50–100%
- Mitigation: −ceil(dmg × clamp(target.poisonResist × 0.0005, 0, 0.9))
- Crit: ×1.5
- Radiant Aether (15% on crit, consumes 1 item): ×3 on top → ×4.5
Resist Chance
clamp(
target.poisonResist ×
0.0005
+ (target.level −
attacker.level) × 0.005
−
attacker.accuracy
, 0, 0.9)
- Target moving:
- resist −0.25, damage +10%
- Backstab:
- resist × 0.8
Learned by Classes