Ghoststab
Appearance
Description
- Skill Type
- Single-target damage
- Effect
- attack power + 250% of DEX − 50% of off-hand base dmg + 300 + 150 × (rank − 1) poison dmg, −5 000 − 3 000 × (rank − 1) aggro
Rank 1. Base values before equipment and attribute bonuses.
Lvl 1
50 rage
0.4s cast 10s cooldown
Flick your dagger in a phantom dance, causing 300 poison damage and shedding 5 000 aggro with your target.
Requirements
- Tier Limit
- 2 Tier 3 skills
- Class Skill Points Already Spent
- 30
- Prerequisite
- Detect Traps Rank 1
- Required Weapon
- 1H Weapon (Light)
Cost & Timing
- Rage Cost
- 50 + 10 × (rank − 1)
- Cast Time
- 0.4s
- Cooldown
- 10s
- Range
- 1 yd
Damage
- Skill damage
- 300 + 150 × (rank − 1)
- Damage Type
- Poison
- Aggro
- −5 000 − 3 000 × (rank − 1)
Rank Scaling
| Rank | Skill damage | Rage Cost | Threat |
|---|---|---|---|
| 1 | 300 | 50 | −5 000 |
| 2 | 450 | 60 | −8 000 |
| 3 | 600 | 70 | −11 000 |
| 4 | 750 | 80 | −14 000 |
| 5 | 900 | 90 | −17 000 |
| 6 | 1 050 | 100 | −20 000 |
Mechanics
Skill Damage
Rogue
Attack Power is the value in your character window.
Enter Base Damage from the weapon's tooltip.
- Dexterity contribution
- 250% of Dexterity above 0,
- Off-hand deduction
- Off-hand weapon's Base Damage × 50%, rounded up
- Skill damage
- 300 at rank 1, +150 per rank (1 050 at rank 6)
- Damage before defenses
- Attack Power + Dexterity contribution + Skill damage − Off-hand deduction
Example ,rank 6,200 Attack Power,100 Dexterity,31 off-hand weapon Base Damage
1 484 damage before the target's defenses
Dexterity contribution: 100 × 250% = 250,
Off-hand deduction: 31 × 50% = 16, rounded up
Skill damage: 300 + 150 × (6 − 1) = 1 050
Damage before defenses: 200 + 250 + 1 050 − 16 = 1 484
Rounded means to the nearest whole number. Exact halves go to the even number, so 2.5 becomes 2.
The target's Poison Resist reduces this damage by 0.05% per point, up to 90%. Each point of the target's Poison Resist adds 0.05% to its chance to resist the hit outright. Each 1% of the caster's Accuracy subtracts 1% from that chance. Each level the target is above the caster adds 0.5%, and each level below subtracts 0.5%, up to 10% either way. The chance stays between 0% and 90%. See resistance and avoidance, the damage steps and moving targets and backstabs.
Threat
Each hit on a monster lowers the attacker's threat by 5 000 at rank 1, +3 000 per rank (20 000 at rank 6), but not below 1. The hit's damage adds no threat.
Against an NPC, the hit's damage and crowd-control threat offset the reduction, and the attacker's threat can fall below 1.
See threat.