Forest Guardians Aid
Spell VeteranAppearance
Description
- Skill Type
- Frontal projectiles
- Effect
- attack power + 150% of DEX + 1 000 + 300 × (rank − 1) magic dmg
Rank 1. Base values before equipment and attribute bonuses.
Lvl 1
200 mana 8.5 yd range
0.5s cast 10s cooldown
Summon three spectral archers bound by ancient spirits. Each archer shoots an arrow at enemies in front of them, dealing 1 000 magic damage.
Requirements
- Veteran Points Already Spent
- 40
- Required Weapon
- Bow
Cost & Timing
- Mana Cost
- 200
- Cast Time
- 0.5s
- Cooldown
- 10s
- Range
- 8.5 yd
Spell Casting Haste shortens the cast by its percentage, so 20% Spell Casting Haste turns the 0.5s cast into 0.4s.
Damage
- Skill damage
- 1 000 + 300 × (rank − 1)
- Damage Type
- Magic
Rank Scaling
| Rank | Skill damage |
|---|---|
| 1 | 1 000 |
| 2 | 1 300 |
| 3 | 1 600 |
| 4 | 1 900 |
| 5 | 2 200 |
| 6 | 2 500 |
| 7 | 2 800 |
| 8 | 3 100 |
| 9 | 3 400 |
| 10 | 3 700 |
Mechanics
Skill Damage
Ranger
Attack Power is the value in your character window.
- Dexterity contribution
- 150% of Dexterity above 0,
- Skill damage
- 1 000 at rank 1, +300 per rank (3 700 at rank 10)
- Damage before defenses
- Attack Power + Dexterity contribution + Skill damage
Example ,rank 10,200 Attack Power,100 Dexterity
4 050 damage before the target's defenses
Dexterity contribution: 100 × 150% = 150,
Skill damage: 1 000 + 300 × (10 − 1) = 3 700
Damage before defenses: 200 + 150 + 3 700 = 4 050
Rounded means to the nearest whole number. Exact halves go to the even number, so 2.5 becomes 2.
The target's Magic Resist reduces this damage by 0.05% per point, up to 90%. Each point of the target's Magic Resist adds 0.05% to its chance to resist the hit outright. Each 1% of the caster's Accuracy subtracts 1% from that chance. Each level the target is above the caster adds 0.5%, and each level below subtracts 0.5%, up to 10% either way. The chance stays between 0% and 90%. See resistance and avoidance, the damage steps and moving targets and backstabs.