Search the compendium
Search items, monsters, NPCs, zones, mechanics, and lists such as Rings or Merchants

Fireball

Spell
Tier 3 Max Rank 6 How ranks are learned

Appearance

Fireball icon

Description

Skill Type
Single-target projectile
Effect
spell power × (200% + 30% × (rank − 1)) fire dmg

Requirements

Tier Limit
2 Tier 3 skills
Class Skill Points Already Spent
30

Cost & Timing

Mana Cost
60 + 10 × (rank − 1)
Cast Time
1s
Cooldown
3s
Range
8 yd

Spell Casting Haste shortens the cast by its percentage, so 20% Spell Casting Haste turns the 1s cast into 0.8s.

Damage

Damage %
200% + 30% × (rank − 1)
Damage Type
Fire

Rank Scaling

RankDamage %Mana Cost
1200%60
2230%70
3260%80
4290%90
5320%100
6350%110

Mechanics

Skill Damage

Druid

Spell Power is the value in your character window.

Damage %
200% at rank 1, +30% per rank (350% at rank 6)
Damage before defenses
Spell Power × Damage %,

Example ,rank 6,200 Spell Power

700 damage before the target's defenses

Damage %: 200% + 30% × (6 − 1) = 350%

Damage before defenses: 200 × 350% = 700,

Rounded means to the nearest whole number. Exact halves go to the even number, so 2.5 becomes 2.

The target's Fire Resist reduces this damage by 0.05% per point, up to 90%. Each point of the target's Fire Resist adds 0.05% to its chance to resist the hit outright. Each 1% of the caster's Accuracy subtracts 1% from that chance. Each level the target is above the caster adds 0.5%, and each level below subtracts 0.5%, up to 10% either way. The chance stays between 0% and 90%. See resistance and avoidance, the damage steps and moving targets and backstabs.

Learned by Classes