Fireball
SpellAppearance
Description
- Skill Type
- Single-target projectile
- Effect
- spell power × (200% + 30% × (rank − 1)) fire dmg
Rank 1. Base values before equipment and attribute bonuses.
Lvl 1
60 mana 8 yd range
1s cast 3s cooldown
Cast a fireball dealing fire damage equal to 200% of your spell power.
Requirements
- Tier Limit
- 2 Tier 3 skills
- Class Skill Points Already Spent
- 30
Cost & Timing
- Mana Cost
- 60 + 10 × (rank − 1)
- Cast Time
- 1s
- Cooldown
- 3s
- Range
- 8 yd
Spell Casting Haste shortens the cast by its percentage, so 20% Spell Casting Haste turns the 1s cast into 0.8s.
Damage
- Damage %
- 200% + 30% × (rank − 1)
- Damage Type
- Fire
Rank Scaling
| Rank | Damage % | Mana Cost |
|---|---|---|
| 1 | 200% | 60 |
| 2 | 230% | 70 |
| 3 | 260% | 80 |
| 4 | 290% | 90 |
| 5 | 320% | 100 |
| 6 | 350% | 110 |
Mechanics
Skill Damage
Druid
Spell Power is the value in your character window.
- Damage %
- 200% at rank 1, +30% per rank (350% at rank 6)
- Damage before defenses
- Spell Power × Damage %,
Example ,rank 6,200 Spell Power
700 damage before the target's defenses
Damage %: 200% + 30% × (6 − 1) = 350%
Damage before defenses: 200 × 350% = 700,
Rounded means to the nearest whole number. Exact halves go to the even number, so 2.5 becomes 2.
The target's Fire Resist reduces this damage by 0.05% per point, up to 90%. Each point of the target's Fire Resist adds 0.05% to its chance to resist the hit outright. Each 1% of the caster's Accuracy subtracts 1% from that chance. Each level the target is above the caster adds 0.5%, and each level below subtracts 0.5%, up to 10% either way. The chance stays between 0% and 90%. See resistance and avoidance, the damage steps and moving targets and backstabs.