Final Cadence
Spell Veteran Max Level 1
Appearance
Description
- Skill Type
- Area Damage
- Effect
- 3,000 magic dmg, 3,000 hp
{NAME}
Master Skill
{CASTRANGE} yd range
{CASTTIME} cast {COOLDOWN} cooldown
Releases the full force of your performance, dealing {CADENCEDAMAGE} magic damage to all nearby enemies and restoring {CADENCEHEAL} health to all nearby allies. Requires you to be performing the maximum number of songs you can sustain.
Master Skill
{CASTRANGE} yd range
{CASTTIME} cast {COOLDOWN} cooldown
Releases the full force of your performance, dealing {CADENCEDAMAGE} magic damage to all nearby enemies and restoring {CADENCEHEAL} health to all nearby allies. Requires you to be performing the maximum number of songs you can sustain.
Requirements
- Skill Points
- 2
- Veteran Points Spent
- 50
- Required Weapon
- Instrument
Cost & Timing
- Cast Time
- 1.5s
- Cooldown
- 30s
- Range
- 8 yd
Damage
- Damage
- 3,000
- Damage Type
- Magic
Healing
- Heals Health
- 3,000
Mechanics
Final Cadence
Requirement: activeSongs >= maximumActiveSongs
baseHealing = round(skillHealing(level) × (1 + min(max(CHA, 0) × 0.001, 2)))
criticalMultiplier = 1 normally, 2 on a critical heal, or 3 on 10% of critical heals
finalHealing = baseHealing × criticalMultiplier
The Bard's critical chance determines one roll shared by every recipient. Damage uses the same Charisma multiplier before the normal magic damage pipeline.
Damage Formula
round(skillDamage(level) × (1 + min(max(CHA, 0) × 0.001, 2)))
Damage Pipeline
- Variance: ×0.9–1.1
- Backstab (behind target): +10% | Rogue w/ Improved Backstab: +25%
- Level difference: ±2% per level (max ±20%)
- Slayer reduction (boss/elite → player): −slayerLevel × 10%
- Enrage (non-spell): monsters +50–75% below 10% HP.
- Mitigation: −ceil(dmg × clamp(target.magicResist × 0.0005, 0, 0.9))
- Crit: ×1.5
- Radiant Aether (15% on crit, consumes 1 item): ×2 on top → ×3 total
Resist Chance
clamp(
target.magicResist
× 0.0005
+ (target.level −
attacker.level) × 0.005
−
attacker.accuracy
, 0, 0.9)
- Target moving:
- resist −0.25, damage +10%
- Backstab:
- resist × 0.8
Effective Cast Time = castTime − (castTime × spellHaste)
Learned by Classes