Final Cadence

Spell Veteran
Max Level 1
Appearance
Final Cadence icon
Description
Skill Type
Area Damage
Effect
3,000 magic dmg, 3,000 hp
Requirements
Skill Points
2
Veteran Points Spent
50
Required Weapon
Instrument
Cost & Timing
Cast Time
1.5s
Cooldown
30s
Range
8 yd
Damage
Damage
3,000
Damage Type
Magic
Healing
Heals Health
3,000
Mechanics

Final Cadence

Requirement: activeSongs >= maximumActiveSongs

baseHealing = round(skillHealing(level) × (1 + min(max(CHA, 0) × 0.001, 2)))

criticalMultiplier = 1 normally, 2 on a critical heal, or 3 on 10% of critical heals

finalHealing = baseHealing × criticalMultiplier

The Bard's critical chance determines one roll shared by every recipient. Damage uses the same Charisma multiplier before the normal magic damage pipeline.

Damage Formula

round(skillDamage(level) × (1 + min(max(CHA, 0) × 0.001, 2)))

Damage Pipeline

  1. Variance: ×0.9–1.1
  2. Backstab (behind target): +10% | Rogue w/ Improved Backstab: +25%
  3. Level difference: ±2% per level (max ±20%)
  4. Slayer reduction (boss/elite → player): −slayerLevel × 10%
  5. Enrage (non-spell): monsters +50–75% below 10% HP.
  6. Mitigation: −ceil(dmg × clamp(target.magicResist × 0.0005, 0, 0.9))
  7. Crit: ×1.5
  8. Radiant Aether (15% on crit, consumes 1 item): ×2 on top → ×3 total

Resist Chance

clamp(
  target.magicResist × 0.0005
  + (target.level − attacker.level) × 0.005
  − attacker.accuracy
, 0, 0.9)

Target moving:
resist −0.25, damage +10%
Backstab:
resist × 0.8

Effective Cast Time = castTime − (castTime × spellHaste)

Learned by Classes