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Deadly Strike

Tier 1 Max Rank 5 How ranks are learned

Appearance

Deadly Strike icon

Description

Skill Type
Single-target damage
Effect
attack power + 250% of DEX − 50% of off-hand base dmg + 60 × rank poison dmg

Requirements

Tier Limit
2 Tier 1 skills
Class Skill Points Already Spent
10
Required Weapon
1H Weapon (Light)

Cost & Timing

Rage Cost
30 + 15 × (rank − 1)
Cast Time
0.4s
Cooldown
10s
Range
1 yd

Damage

Skill damage
60 × rank
Damage Type
Poison

Rank Scaling

RankSkill damageRage Cost
16030
212045
318060
424075
530090

Mechanics

Skill Damage

Rogue

Attack Power is the value in your character window.

Enter Base Damage from the weapon's tooltip.

Dexterity contribution
250% of Dexterity above 0,
Off-hand deduction
Off-hand weapon's Base Damage × 50%, rounded up
Skill damage
60 at rank 1, +60 per rank (300 at rank 5)
Damage before defenses
Attack Power + Dexterity contribution + Skill damage − Off-hand deduction

Example ,rank 5,200 Attack Power,100 Dexterity,31 off-hand weapon Base Damage

734 damage before the target's defenses

Dexterity contribution: 100 × 250% = 250,

Off-hand deduction: 31 × 50% = 16, rounded up

Skill damage: 60 + 60 × (5 − 1) = 300

Damage before defenses: 200 + 250 + 300 − 16 = 734

Rounded means to the nearest whole number. Exact halves go to the even number, so 2.5 becomes 2.

The target's Poison Resist reduces this damage by 0.05% per point, up to 90%. Each point of the target's Poison Resist adds 0.05% to its chance to resist the hit outright. Each 1% of the caster's Accuracy subtracts 1% from that chance. Each level the target is above the caster adds 0.5%, and each level below subtracts 0.5%, up to 10% either way. The chance stays between 0% and 90%. See resistance and avoidance, the damage steps and moving targets and backstabs.

Learned by Classes