Daunting Light
SpellAppearance
Description
- Skill Type
- Single-target damage
- Effect
- (spell power + 1) × (220% + 40% × (rank − 1)) magic dmg
Rank 1. Base values before equipment and attribute bonuses.
Lvl 1
110 mana 8 yd range
0.8s cast 5s cooldown
Inflict your enemy (220% of Spell Power) magic damage.
Requirements
- Tier Limit
- 1 Tier 2 skill
- Class Skill Points Already Spent
- 20
- Prerequisite
- Holy Wrath Rank 1
Cost & Timing
- Mana Cost
- 110 + 20 × (rank − 1)
- Cast Time
- 0.8s
- Cooldown
- 5s
- Range
- 8 yd
Spell Casting Haste shortens the cast by its percentage, so 20% Spell Casting Haste turns the 0.8s cast into 0.64s.
Damage
- Skill damage
- 1
- Damage %
- 220% + 40% × (rank − 1)
- Damage Type
- Magic
Rank Scaling
| Rank | Damage % | Mana Cost |
|---|---|---|
| 1 | 220% | 110 |
| 2 | 260% | 130 |
| 3 | 300% | 150 |
| 4 | 340% | 170 |
| 5 | 380% | 190 |
| 6 | 420% | 210 |
| 7 | 460% | 230 |
| 8 | 500% | 250 |
Mechanics
Skill Damage
Cleric
Spell Power is the value in your character window.
- Skill damage
- 1
- Combined damage
- Spell Power + Skill damage
- Damage %
- 220% at rank 1, +40% per rank (500% at rank 8)
- Damage before defenses
- Combined damage × Damage %,
Example ,rank 8,200 Spell Power
1 005 damage before the target's defenses
Combined damage: 200 + 1 = 201
Damage %: 220% + 40% × (8 − 1) = 500%
Damage before defenses: 201 × 500% = 1 005,
Rounded means to the nearest whole number. Exact halves go to the even number, so 2.5 becomes 2.
The target's Magic Resist reduces this damage by 0.05% per point, up to 90%. Each point of the target's Magic Resist adds 0.05% to its chance to resist the hit outright. Each 1% of the caster's Accuracy subtracts 1% from that chance. Each level the target is above the caster adds 0.5%, and each level below subtracts 0.5%, up to 10% either way. The chance stays between 0% and 90%. See resistance and avoidance, the damage steps and moving targets and backstabs.