Daggerstorm
Veteran Max Rank 5 How ranks are learned
Appearance
Description
- Skill Type
- Area damage
- Effect
- attack power × (150% + 30% × (rank − 1)) physical dmg
Rank 1. Base values before equipment and attribute bonuses.
Daggerstorm
Lvl 1
500 rage 3 yd range
0.5s cast 30s cooldown
Unleash a flurry of daggers in all directions, slicing nearby enemies for physical damage equal to 150% of your attack power.
Lvl 1
500 rage 3 yd range
0.5s cast 30s cooldown
Unleash a flurry of daggers in all directions, slicing nearby enemies for physical damage equal to 150% of your attack power.
Requirements
- Veteran Points Already Spent
- 50
Cost & Timing
- Rage Cost
- 500 + 50 × (rank − 1)
- Cast Time
- 0.5s
- Cooldown
- 30s
- Range
- 3 yd
Damage
- Damage %
- 150% + 30% × (rank − 1)
- Damage Type
- Physical
Rank Scaling
| Rank | Damage % | Rage Cost |
|---|---|---|
| 1 | 150% | 500 |
| 2 | 180% | 550 |
| 3 | 210% | 600 |
| 4 | 240% | 650 |
| 5 | 270% | 700 |
Mechanics
Skill Damage
This area skill fires projectiles.
Rogue
Attack Power is the value in your character window.
- Damage %
- 150% at rank 1, +30% per rank (270% at rank 5)
- Damage before defenses
- Attack Power × Damage %,
Example ,rank 5,200 Attack Power
540 damage before the target's defenses
Damage %: 150% + 30% × (5 − 1) = 270%
Damage before defenses: 200 × 270% = 540,
Rounded means to the nearest whole number. Exact halves go to the even number, so 2.5 becomes 2.
The target's Armor Class reduces this damage by 0.05% per point, up to 90%. Physical hits can also be blocked or missed. See resistance and avoidance, the damage steps and moving targets and backstabs.