Search the compendium
Search items, monsters, NPCs, zones, mechanics, and lists such as Rings or Merchants

Challenge

Appearance

Challenge icon

Description

Skill Type
Single-target damage
Effect
+3 000 + 1 000 × (rank − 1) aggro plus caster max hp

Cost & Timing

Rage Cost
4 × rank
Cast Time
0.1s
Cooldown
6s
Range
2 yd

Damage

Damage Type
Physical
Aggro
3 000 + 1 000 × (rank − 1)

Rank Scaling

RankRage CostThreat
143 000
284 000
3125 000
4166 000
5207 000
6248 000
7289 000
83210 000
93611 000
104012 000
114413 000
124814 000
135215 000
145616 000
156017 000
166418 000
176819 000
187220 000
197621 000
208022 000
218423 000
228824 000
239225 000
249626 000
2510027 000
2610428 000
2710829 000
2811230 000
2911631 000
3012032 000

Mechanics

Mercenary Skill Rank

A mercenary uses this skill at a rank set by your level and total veteran points. See Mercenary Skill Ranks.

Level contribution
Your level ÷ 5, rounded down
Veteran contribution
Total veteran points ÷ 10, rounded down
Skill rank
Level contribution + Veteran contribution, at most the skill's maximum rank

Total veteran points (Veteran Level) are your unspent veteran points plus your learned veteran skill ranks. The character window shows them as the VT number beside your level, as in "Level 50 (VT 20)". Use 0 if no VT number appears.

Example ,Level 50,20 total veteran points,maximum rank 30

Skill rank 12

Level contribution: 50 ÷ 5 = 10, rounded down

Veteran contribution: 20 ÷ 10 = 2, rounded down

Skill rank: 10 + 2 = 12

Threat

Skill threat
3 000 at rank 1, +1 000 per rank (32 000 at rank 30)
Hit Points contribution
The mercenary's maximum Hit Points ÷ 3,
Threat added
Skill threat + Hit Points contribution, at most the target's current Hit Points

Use the rank shown under Mercenary skill rank.

Example ,rank 12,the mercenary's 2 000 maximum Hit Points

14 667 threat, at most the target's current Hit Points

Skill threat: 3 000 + 1 000 × (12 − 1) = 14 000

Hit Points contribution: 2 000 ÷ 3 = 667,

Threat added: 14 000 + 667 = 14 667

Rounded means to the nearest whole number. Exact halves go to the even number, so 2.5 becomes 2.

See threat.

Used by Pets