Bastion of Health
SpellAppearance
Description
- Skill Type
- Area heal
- Effect
- heals you & every player, companion & mercenary within 8 yd, 1 000 + 300 × (rank − 1) hp (0.4% more per WIS)
Rank 1. Base values before equipment and attribute bonuses.
Lvl 1
500 mana 8 yd range
2.3s cast 8s cooldown
Unleashes a divine aura that restores 1 000 health points to all nearby allies.
Requirements
- Tier Limit
- 2 Tier 3 skills
- Class Skill Points Already Spent
- 30
- Prerequisite
- Resurrection Rank 1
Cost & Timing
- Mana Cost
- 500 + 100 × (rank − 1)
- Cast Time
- 2.3s
- Cooldown
- 8s
- Range
- 8 yd
Spell Casting Haste shortens the cast by its percentage, so 20% Spell Casting Haste turns the 2.3s cast into 1.84s.
Healing
- Heals Health
- 1 000 + 300 × (rank − 1)
Rank Scaling
| Rank | Mana Cost | Heals Hit Points |
|---|---|---|
| 1 | 500 | 1 000 |
| 2 | 600 | 1 300 |
| 3 | 700 | 1 600 |
| 4 | 800 | 1 900 |
| 5 | 900 | 2 200 |
| 6 | 1 000 | 2 500 |
Mechanics
Healing
Cleric
- Skill healing
- 1 000 at rank 1, +300 per rank (2 500 at rank 6)
- Wisdom percentage
- 0.4% per point of Wisdom above 0, at most 500%
- Wisdom healing
- Skill healing × Wisdom percentage,
- Hit Points restored
- Skill healing + Wisdom healing
Example ,rank 6,100 Wisdom
Restores 3 500 Hit Points before critical heals
Skill healing: 1 000 + 300 × (6 − 1) = 2 500
Wisdom percentage: 100 × 0.4% = 40%
Wisdom healing: 2 500 × 40% = 1 000,
Hit Points restored: 2 500 + 1 000 = 3 500
Rounded means to the nearest whole number. Exact halves go to the even number, so 2.5 becomes 2.
Critical heals restore double Hit Points, or triple in 10% of critical heals. The chance is the caster's Critical Strike. Your Critical Strike is shown in the character window. An area heal is critical for all recipients or none.