Assasination
Veteran Max Level 1
Appearance
Description
- Skill Type
- Target Damage
- Effect
- 1000% physical weapon dmg, execute <25% hp
{NAME}
Master Skill
{ENERGYCOSTS} rage
{CASTTIME} cast {COOLDOWN} cooldown
You attempt to finish off a wounded target (25% health or less), dealing {DAMAGEPERCENT}% of your attack power as physical damage.
Master Skill
{ENERGYCOSTS} rage
{CASTTIME} cast {COOLDOWN} cooldown
You attempt to finish off a wounded target (25% health or less), dealing {DAMAGEPERCENT}% of your attack power as physical damage.
Requirements
- Veteran Points Spent
- 50
- Required Weapon
- 1H Weapon (Light)
Cost & Timing
- Rage Cost
- 900
- Cast Time
- 0.4s
- Cooldown
- 45s
- Range
- 1 yd
Damage
- Damage %
- 1000%
- Damage Type
- Physical
Assassination: requires target below 25% HP
Mechanics
Damage Formula
- Pre-Mitigation
- Skill Damage + Attack Damage
- Attack Damage
- (STR × 1 + main.dmg + ⌊off.dmg × 0.5⌋ + equip.dmg) × (1 + passive% + buff%)
Total pre-mitigation damage is then multiplied by 1000%
Damage Pipeline
- Variance: ×0.9–1.1
- Backstab (behind target): +10% | Rogue w/ Improved Backstab: +25%
- Level difference: ±2% per level (max ±20%)
- Slayer reduction (boss/elite → player): −slayerLevel × 10%
- Enrage (non-spell): monsters +50–75% below 10% HP.
- Mitigation: −ceil(dmg × clamp(target.defense × 0.0005, 0, 0.9))
- Crit: ×1.5
- Radiant Aether (15% on crit, consumes 1 item): ×2 on top → ×3 total
Block/Miss Chance
clamp(
clamp(target.baseBlock +
target.defense × 0.0001 + buffs, 0, 0.8)
+ clamp((target.level − attacker.level)
× 0.005, −0.1, 0.1)
−
attacker.accuracy
, 0, 0.9)
- Target moving:
- resist −0.25, damage +10%
- Backstab:
- resist × 0.8
Requires target below 25% HP to cast
Learned by Classes