Quests
| Categories | Class | |||||
|---|---|---|---|---|---|---|
| Kill | Repeatable | Santa Claus | - | 10 | 45 | |
| Kill | Adventurer | Adventurer Brann +4 | - | 40 | 50 | |
| Kill | Adventurer | Adventurer Brann +4 | - | 40 | 50 | |
| Kill | Adventurer | Adventurer Brann +4 | - | 40 | 50 | |
| Kill | Adventurer | Adventurer Brann +4 | - | 40 | 50 | |
| Kill | Adventurer | Adventurer Brann +4 | - | 40 | 50 | |
| Kill | Adventurer | Adventurer Brann +4 | - | 40 | 50 | |
| Kill | Adventurer | Adventurer Brann +4 | - | 40 | 50 | |
| Kill | Adventurer | Adventurer Brann +4 | - | 40 | 50 | |
| Kill | Adventurer | Adventurer Brann +4 | - | 40 | 50 | |
| Kill | Main | Thramid Coalarm | - | 1 | 3 | |
| Deliver | Main | Keghar Dalinn | - | 1 | 3 | |
| Deliver | Epic | Nekhala Goldenshield | CLR | 40 | 50 | |
| Find | Main | Archmage Illidan | - | 3 | 7 | |
| Deliver | Adventurer | Adventurer Brann +4 | - | 40 | 40 | |
| Deliver | Old Marrowfin | - | 1 | 20 | ||
| Deliver | Epic | Zolamir | WIZ | 48 | 50 | |
| Kill | Epic | Aelindis Gemweaver | CLR | 50 | 50 | |
| Kill | Tialha Mirajeon | - | 20 | 30 | ||
| Deliver | Epic | Harbid Mudshoulder | WAR | 40 | 50 |
How quests work
- 1
Accept the quest.
If it lists several prerequisite quests, completing any one of them is enough.
- 2
Track up to 3 quests.
You can have 15 active quests. Tracking a fourth untracks the oldest one, which stays active.
- 3
Complete the objective.
What counts depends on the quest type. Abandoning a quest deletes its progress.
- 4
Turn in the quest.
Your 10th, 20th, 30th, and 50th finished quests unlock the quest achievements. A daily quest counts once, however often you repeat it.
Quest types
| Type | What counts | At turn-in |
|---|---|---|
| Kill | Kills after you accept | Nothing is taken |
| Discover | Reaching the place after you accept | Nothing is taken |
| Find | Done as soon as you accept | Talk to the completion NPC |
| Gather | Items you gather after you accept | You need not keep the items |
| Have | Items, keys, or equipped items you hold, even from before | You keep the items |
| Deliver | Items you hold, even from before | The items are taken. An equipped required item is taken if inventory has too few. Keys stay. |
| Equip | Every listed item equipped at once | You keep the items |
| Brew | Potions you brew after you accept | Nothing is taken |