Slam

Core Max Level 5
Appearance
Slam icon
Description
Skill Type
Target Damage
Effect
20 × skill lvl physical dmg, 25% + 15% × skill lvl stun (1s)
Cost & Timing
Rage Cost
10 + 10 × skill lvl
Cast Time
0.5s
Cooldown
45s
Range
1 yd
Damage
Damage
20 × skill lvl
Damage Type
Physical
Crowd Control
Stun Chance
25% + 15% × skill lvl
Stun Duration
1s
Level Scaling
Skill LevelDamageRage CostStun Chance
1202040%
2403055%
3604070%
4805085%
510060100%
Mechanics

Damage Formula

Pre-Mitigation
Skill Damage + Attack Damage
Attack Damage
(STR × 1 + main.dmg + equip.dmg) × (1 + passive% + buff%)

Damage Pipeline

  1. Variance: ×0.9–1.1
  2. Backstab (behind target): +10% | Rogue w/ Improved Backstab: +25%
  3. Level difference: ±2% per level (max ±20%)
  4. Slayer reduction (boss/elite → player): −slayerLevel × 10%
  5. Enrage (non-spell): monsters +50–75% below 10% HP.
  6. Mitigation: −ceil(dmg × clamp(target.defense × 0.0005, 0, 0.9))
  7. Crit: ×1.5
  8. Radiant Aether (15% on crit, consumes 1 item): ×2 on top → ×3 total

Block/Miss Chance

clamp(
  clamp(target.baseBlock + target.defense × 0.0001 + buffs, 0, 0.8)
  + clamp((target.level − attacker.level) × 0.005, −0.1, 0.1)
  − attacker.accuracy
, 0, 0.9)

Target moving:
resist −0.25, damage +10%
Backstab:
resist × 0.8

Stun

Applies on a single roll. Cannot apply while the target is feared. Duration stacks: extends the existing stun end time rather than replacing it. Bear mounts have a 90% chance to resist any stun.

Learned by Classes