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Ruinous Flameburst

Spell

Appearance

Ruinous Flameburst icon

Description

Skill Type
Area damage
Effect
spell power + 3 000 fire dmg, 100% lifetap, 100% chance a random equipped item loses 1 - 4 durability, 100% stun (1s)

Cost & Timing

Cast Time
1s
Cooldown
60s
Range
9 yd

Damage

Skill damage
3 000
Damage Type
Fire
Lifetap
100%
Aggro
1
Break Armor
100%

Crowd Control

Stun Chance
100%
Stun Duration
1s

Mechanics

Skill Damage

Monster or NPC

The caster adds its own Spell Power, which its page lists for its level.

Skill damage
3 000
Damage before defenses
Spell Power + Skill damage

Example ,the caster's 200 Spell Power

3 200 damage before the target's defenses

Damage before defenses: 200 + 3 000 = 3 200

The target's Fire Resist reduces this damage by 0.05% per point, up to 90%. Each point of the target's Fire Resist adds 0.05% to its chance to resist the hit outright. Each 1% of the caster's Accuracy subtracts 1% from that chance. Each level the target is above the caster adds 0.5%, and each level below subtracts 0.5%, up to 10% either way. The chance stays between 0% and 90%. See resistance and avoidance, the damage steps and moving targets and backstabs.

Stun

A feared target cannot be stunned. A shorter stun cannot shorten an existing stun. A stunned player is dismounted. A player riding a Bear Mount resists 90% of stuns.

Lifetap

Heals the attacker for 100% of each hit's damage after the target's defenses, Ward and Mana Shield, rounded down, so a 200-damage hit heals 200. Damage beyond the target's remaining Hit Points still counts. Lifetap healing bonuses, such as Lich Shroud's, multiply the healing. See lifetap.

Break Armor

Each hit that is not blocked, missed or resisted has a 100% chance to trigger Break Armor. When it triggers, the game picks one random equipment slot on the target. If that slot contains an item with durability remaining, the item loses 1 - 4 durability. Break Armor affects players and mercenaries.

Used by Monsters (1)