Ruinforge
SpellAppearance
Description
- Skill Type
- Area damage
- Effect
- attack power + 1 500 physical dmg, 100% lifetap, 100% chance a random equipped item loses 1 - 4 durability, 100% stun (1s)
Cost & Timing
- Mana Cost
- 250
- Cast Time
- 1s
- Cooldown
- 30s
- Range
- 9 yd
Damage
- Skill damage
- 1 500
- Damage Type
- Physical
- Lifetap
- 100%
- Aggro
- 1
- Break Armor
- 100%
Crowd Control
- Stun Chance
- 100%
- Stun Duration
- 1s
Mechanics
Skill Damage
Monster or NPC
The caster adds its own Attack Power, which its page lists for its level.
- Skill damage
- 1 500
- Damage before defenses
- Attack Power + Skill damage
Example ,the caster's 200 Attack Power
1 700 damage before the target's defenses
Damage before defenses: 200 + 1 500 = 1 700
The target's Armor Class reduces this damage by 0.05% per point, up to 90%. Physical hits can also be blocked or missed. See resistance and avoidance, the damage steps and moving targets and backstabs.
Stun
A feared target cannot be stunned. A shorter stun cannot shorten an existing stun. A stunned player is dismounted. A player riding a Bear Mount resists 90% of stuns.
Lifetap
Heals the attacker for 100% of each hit's damage after the target's defenses, Ward and Mana Shield, rounded down, so a 200-damage hit heals 200. Damage beyond the target's remaining Hit Points still counts. Lifetap healing bonuses, such as Lich Shroud's, multiply the healing. See lifetap.
Break Armor
Each hit that is not blocked, missed or resisted has a 100% chance to trigger Break Armor. When it triggers, the game picks one random equipment slot on the target. If that slot contains an item with durability remaining, the item loses 1 - 4 durability. Break Armor affects players and mercenaries.