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Necromancer Skeleton Archer Shot

Max Level 20
Appearance
Necromancer Skeleton Archer Shot icon
Description
Skill Type
Single-target projectile
Effect
5 × skill lvl physical dmg
Cost & Timing
Cast Time
0.9s
Cooldown
0.5s
Range
8 yd
Damage
Damage
5 × skill lvl
Damage Type
Physical
Level Scaling
Skill LevelDamage
15
210
315
420
525
630
735
840
945
1050
1155
1260
1365
1470
1575
1680
1785
1890
1995
20100
Mechanics

Companion skills gain a rank every 10 veteran points, capped at the skill's maximum rank.

Damage Formula

Pre-Mitigation
Skill Damage + Attack Damage
Attack Damage
monster's base physical damage at this level × (1 + passive damage bonus + buff damage bonus)

How Damage Is Calculated

  1. Variance: ×0.9–1.1
  2. Backstab: +10% damage when attacking from behind (Rogues with Improved Backstab: +25% instead)
  3. Level difference: ±2% per level (max ±20%)
  4. Slayer reduction (boss or elite attacking a player or pet): −Slayer level × 10%
  5. Enrage: non-spell attacks by monsters below 10% health deal 50–75% more damage.
  6. Damage reduction: −ceil(damage × clamp(target's Defense × 0.0005, 0, 0.9))
  7. Critical hit: ×1.5
  8. Radiant Aether (15% on a critical hit, consumes one item): ×2 again, for ×3 total

Every 100 points of Defense reduce the damage you take from a hit by 5%, up to a 90% reduction before rounding.

Block/Miss Chance

clamp(
  clamp(target's base block chance + target's Defense × 0.0001 + buff bonuses, 0, 0.8)
  + clamp((target level − attacker level) × 0.005, −0.1, 0.1)
  − attacker's Accuracy
, 0, 0.9)

Every 100 Defense adds 1 percentage point to block chance before Accuracy and level difference.

Moving target:
resist chance −25 percentage points, damage +10%
Backstab:
resist chance × 0.8

Attack Timing

interval = cast time + cooldown × (1 − haste)

Applies only to the companion's first skill. Familiars and other companion skills keep their flat cooldown.

Used by Pets