Major Restoration
Targets MercenariesAppearance
Description
- Skill Type
- Single-target heal
- Effect
- 1 000 × rank hp (0.4% more per WIS, Rangers 1.2% more)
Rank 1. Base values before equipment and attribute bonuses.
Heals your mercenary for 1 000 hit points.
Cost & Timing
- Mana Cost
- None
- Cast Time
- 1s
- Scroll Cooldown
- 2m Runed Scroll of Restoration
- Range
- 8 yd
Healing
- Heals Health
- 1 000 × rank
- Target
- Others Only
Rank Scaling
| Rank | Scroll Mastery Needed | Heals Hit Points |
|---|---|---|
| 1 | at least 0.0% | 1 000 |
| 2 | at least 7.5% | 2 000 |
| 3 | above 12.5% | 3 000 |
| 4 | at least 17.5% | 4 000 |
| 5 | above 22.5% | 5 000 |
| 6 | at least 27.5% | 6 000 |
| 7 | above 32.5% | 7 000 |
| 8 | at least 37.5% | 8 000 |
| 9 | above 42.5% | 9 000 |
| 10 | at least 47.5% | 10 000 |
| 11 | above 52.5% | 11 000 |
| 12 | at least 57.5% | 12 000 |
| 13 | above 62.5% | 13 000 |
| 14 | at least 67.5% | 14 000 |
| 15 | above 72.5% | 15 000 |
| 16 | at least 77.5% | 16 000 |
| 17 | above 82.5% | 17 000 |
| 18 | at least 87.5% | 18 000 |
| 19 | above 92.5% | 19 000 |
| 20 | at least 97.5% | 20 000 |
Mechanics
Scroll Mastery
A scroll casts this skill at one rank per 5% Scroll Mastery, rounded, from rank 1 up to rank 20. At 37% Scroll Mastery, it casts at rank 7. The Rank Scaling table lists the mastery each rank needs.
Rounded means to the nearest whole number. Exact halves go to the even number, so 2.5 becomes 2.
Healing
Warrior, Cleric, Rogue, Wizard, Druid, Bard, and Necromancer
- Skill healing
- 1 000 at rank 1, +1 000 per rank (20 000 at rank 20)
- Wisdom percentage
- 0.4% per point of Wisdom above 0, at most 500%
- Wisdom healing
- Skill healing × Wisdom percentage,
- Hit Points restored
- Skill healing + Wisdom healing
Example ,rank 20,100 Wisdom
Restores 28 000 Hit Points before critical heals
Skill healing: 1 000 + 1 000 × (20 − 1) = 20 000
Wisdom percentage: 100 × 0.4% = 40%
Wisdom healing: 20 000 × 40% = 8 000,
Hit Points restored: 20 000 + 8 000 = 28 000
Critical heals restore double Hit Points, or triple in 10% of critical heals. The chance is the caster's Critical Strike. Your Critical Strike is shown in the character window.
Ranger
- Skill healing
- 1 000 at rank 1, +1 000 per rank (20 000 at rank 20)
- Wisdom percentage
- 1.2% per point of Wisdom above 0, at most 500%
- Wisdom healing
- Skill healing × Wisdom percentage,
- Hit Points restored
- Skill healing + Wisdom healing
Example ,rank 20,100 Wisdom
Restores 44 000 Hit Points before critical heals
Skill healing: 1 000 + 1 000 × (20 − 1) = 20 000
Wisdom percentage: 100 × 1.2% = 120%
Wisdom healing: 20 000 × 120% = 24 000,
Hit Points restored: 20 000 + 24 000 = 44 000
Critical heals restore double Hit Points, or triple in 10% of critical heals. The chance is the caster's Critical Strike. Your Critical Strike is shown in the character window.