Dragon Lava Breath
SpellAppearance
Description
- Skill Type
- Frontal damage
- Effect
- spell power + 3 000 fire dmg, 100% lifetap, 75% chance a random equipped item loses 1 - 4 durability, 75% stun (1.5s)
Cost & Timing
- Mana Cost
- 100
- Cast Time
- 1s
- Cooldown
- 10s
- Range
- 5 yd
Damage
- Skill damage
- 3 000
- Damage Type
- Fire
- Lifetap
- 100%
- Aggro
- 1
- Break Armor
- 75%
Crowd Control
- Stun Chance
- 75%
- Stun Duration
- 1.5s
Mechanics
Skill Damage
Monster or NPC
The caster adds its own Spell Power, which its page lists for its level.
- Skill damage
- 3 000
- Damage before defenses
- Spell Power + Skill damage
Example ,the caster's 200 Spell Power
3 200 damage before the target's defenses
Damage before defenses: 200 + 3 000 = 3 200
The target's Fire Resist reduces this damage by 0.05% per point, up to 90%. Each point of the target's Fire Resist adds 0.05% to its chance to resist the hit outright. Each 1% of the caster's Accuracy subtracts 1% from that chance. Each level the target is above the caster adds 0.5%, and each level below subtracts 0.5%, up to 10% either way. The chance stays between 0% and 90%. See resistance and avoidance, the damage steps and moving targets and backstabs.
Stun
A feared target cannot be stunned. A shorter stun cannot shorten an existing stun. A stunned player is dismounted. A player riding a Bear Mount resists 90% of stuns.
Lifetap
Heals the attacker for 100% of each hit's damage after the target's defenses, Ward and Mana Shield, rounded down, so a 200-damage hit heals 200. Damage beyond the target's remaining Hit Points still counts. Lifetap healing bonuses, such as Lich Shroud's, multiply the healing. See lifetap.
Break Armor
Each hit that is not blocked, missed or resisted has a 75% chance to trigger Break Armor. When it triggers, the game picks one random equipment slot on the target. If that slot contains an item with durability remaining, the item loses 1 - 4 durability. Break Armor affects players and mercenaries.