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Bone Arrow

Max Level 20
Appearance
Bone Arrow icon
Description
Skill Type
Single-target projectile
Effect
10 + 10 × skill lvl physical dmg, 150% physical weapon dmg
Cost & Timing
Cast Time
1s
Cooldown
12s
Range
8 yd
Damage
Damage
10 + 10 × skill lvl
Damage %
150%
Damage Type
Physical
Level Scaling
Skill LevelDamage
120
230
340
450
560
670
780
890
9100
10110
11120
12130
13140
14150
15160
16170
17180
18190
19200
20210
Mechanics

Companion skills gain a rank every 10 veteran points, capped at the skill's maximum rank.

Damage Formula

Pre-Mitigation
Skill Damage + Attack Damage
Attack Damage
monster's base physical damage at this level × (1 + passive damage bonus + buff damage bonus)

Multiply the damage before reductions by 150%.

How Damage Is Calculated

  1. Variance: ×0.9–1.1
  2. Backstab: +10% damage when attacking from behind (Rogues with Improved Backstab: +25% instead)
  3. Level difference: ±2% per level (max ±20%)
  4. Slayer reduction (boss or elite attacking a player or pet): −Slayer level × 10%
  5. Enrage: non-spell attacks by monsters below 10% health deal 50–75% more damage.
  6. Damage reduction: −ceil(damage × clamp(target's Defense × 0.0005, 0, 0.9))
  7. Critical hit: ×1.5
  8. Radiant Aether (15% on a critical hit, consumes one item): ×2 again, for ×3 total

Every 100 points of Defense reduce the damage you take from a hit by 5%, up to a 90% reduction before rounding.

Block/Miss Chance

clamp(
  clamp(target's base block chance + target's Defense × 0.0001 + buff bonuses, 0, 0.8)
  + clamp((target level − attacker level) × 0.005, −0.1, 0.1)
  − attacker's Accuracy
, 0, 0.9)

Every 100 Defense adds 1 percentage point to block chance before Accuracy and level difference.

Moving target:
resist chance −25 percentage points, damage +10%
Backstab:
resist chance × 0.8
Used by Pets