Bleeding
Max Rank 20 How ranks are learned
Appearance
Description
- Skill Type
- Single-target debuff
- Effect
- −0.5 − 0.05 × (rank − 1) speed, 150 + 75 × (rank − 1) physical dmg/s, 10s
Rank 1. Base values before equipment and attribute bonuses.
Bleeding
Base Skill
0.8s cast 30s cooldown
Tears a savage wound into the target, causing 150 physical damage per second and reducing their speed for 10s.
Base Skill
0.8s cast 30s cooldown
Tears a savage wound into the target, causing 150 physical damage per second and reducing their speed for 10s.
Cost & Timing
- Cast Time
- 0.8s
- Cooldown
- 30s
- Range
- 1 yd
Buff/Debuff Effects
- Duration
- 10s
- Movement Speed
- −0.5 − 0.05 × (rank − 1)
- Damage/sec
- 150 + 75 × (rank − 1)
Rank Scaling
| Rank | Movement Speed | Physical damage per second |
|---|---|---|
| 1 | −0.5 | 150 |
| 2 | −0.55 | 225 |
| 3 | −0.6 | 300 |
| 4 | −0.65 | 375 |
| 5 | −0.7 | 450 |
| 6 | −0.75 | 525 |
| 7 | −0.8 | 600 |
| 8 | −0.85 | 675 |
| 9 | −0.9 | 750 |
| 10 | −0.95 | 825 |
| 11 | −1 | 900 |
| 12 | −1.05 | 975 |
| 13 | −1.1 | 1 050 |
| 14 | −1.15 | 1 125 |
| 15 | −1.2 | 1 200 |
| 16 | −1.25 | 1 275 |
| 17 | −1.3 | 1 350 |
| 18 | −1.35 | 1 425 |
| 19 | −1.4 | 1 500 |
| 20 | −1.45 | 1 575 |
Mechanics
Companion skills gain a rank every 10 total veteran points, up to the skill's maximum rank.
Resist Chance
Each point of the target's Armor Class adds 0.05% to its chance to resist this debuff. Each 1% of the caster's Accuracy subtracts 1% from that chance. Each level the target is above the caster adds 0.5%, and each level below subtracts 0.5%, up to 10% either way. The chance stays between 0% and 90%. See resistance and avoidance.
The target's Armor Class reduces each damage tick by 0.05% per point, up to 90%. See damage-over-time calculations.
Immune to Debuffs does not stop this debuff.