Slayer
combat
Defeat bosses and elites to increase Slayer mastery across your account. From 10% Slayer, boss and elite attacks do less damage to you, your mercenaries, and your summons. At 100%, the reduction is 10%.
Bestiary Discoveries and Slayer
- 1
Find a boss or an elite.
Only these 143 targets give Slayer mastery. When you come near one, your Bestiary adds it with zero kills.
Finding a boss does not reveal its drops. You discover loot separately.
- 2
Kill the target.
The player who drew the most of the monster's attention gets kill credit. In a party, each nearby member also gets credit.
- 3
Collect the mastery.
Each credited kill adds 0.02% to account Slayer. Only the first 50 kills of each target count. After that, find a new target.
- 4
Take less damage.
From 10% mastery, every boss and elite deals less damage to you. The reduction grows to 10% at full mastery.
Damage reduction
Below 10% Slayer, boss and elite hits deal full damage. At 10% Slayer, a 100-damage hit loses 1 damage. At 100%, it loses 10. Armor Class and elemental resistance reduce the remaining damage.
At 10% mastery, a boss or elite deals 1.0% less damage to you.
Exact damage rule
At 10% Slayer, a boss or elite hit loses 1% of its damage, rounded up. Each additional 10% Slayer adds another 1% reduction, up to 10%. Even a 10-damage hit loses 1 damage.
A mercenary or summon uses the Slayer mastery of its owner.
Account-wide mastery
The game adds the capped kills of every character on the account, then stops Slayer at 100%. One target adds at most 1% mastery, so 100% needs kills from a minimum of 100 targets.
- Target contribution
- Adds 0.02% Slayer mastery per kill of that target on your account, at most 1% per target, reached at 50 kills
- Slayer mastery
- Every target's contribution added together, at most 100%
Example ,30 targets with 50 or more kills,120 kills on targets with fewer than 50 kills
32.4% Slayer mastery
Targets at the limit: 30 × 1% = 30%
Other kills: 120 × 0.02% = 2.4%
Slayer mastery: 30% + 2.4% = 32.4%, at most 100%
A mercenary or summon that draws the most attention gives kill credit to its owner. In a party, each nearby member gets the same credit.
The Bestiary count stays with one character. Slayer mastery is the total for the account, and every race starts at 0%. A kill after the 50-kill limit still increases the Bestiary count, but not Slayer mastery.
Slayer targets
Only bosses and elites give Slayer mastery. Regular monsters and hunt targets do not.
| Map | Zone | Requirement | |||||
|---|---|---|---|---|---|---|---|
Elite | Gukavep | 9+ | Map | Twilight Forest | 8m | - | - |
Boss | The Archon | 9+ | Map | Lost Archives | 20m | - | Blocked while 8 Constructs alive |
Elite | Elder King | 10+ | Map | Twilight Forest | 8m | - | - |
Boss | Infernal Skeleton | 10+ | Map | Crypt of Decay | 10m | - | - |
Boss | Archivist Phaendar | 12+ | Map | Lost Archives | 1h | - | - |
Boss | Lord Darish | 12+ | Map | The Lone-lands | 30m | - | - |
Boss | Xylevis | 12+ | Map | Crescent Coast | 30m | - | - |
Elite | Sergeant Gaeleath | 13+ | Map | The Forgotten Catacombs | 30m | - | - |
Boss | Captain Aerendyl | 14+ | Map | The Forgotten Catacombs | 30m | - | - |
Elite | Skarr Brute | 14+ | Map | The Molten Summit | 20m | - | - |
Elite | Summoned Elemental | 16+ | Map | Despair | 10m | - | - |
Boss | Herald of Destruction | 20+ | Map | Despair | 30m | - | - |
Elite | Slime King | 20+ | Map | Varensea Island | 10m | 50% | - |
Elite | Shadow Weaver | 21+ | Map | Lizardmen's Den | 1h | - | - |
Elite | Guardian Gairzag | 22+ | Map | Lizardmen's Den | 1h | - | - |
Boss | High Priestess Kaex | 22+ | Map | Lizardmen's Den | 1h | - | - |
Boss | Ancient Spirit | 25+ | Map | Abandoned Mines | 1h | - | - |
Elite | Angry Treant | 25+ | Map | Twilight Forest | 30m | 50% | - |
Boss | Bane Killoran | 25+ | Map | The Forgotten Catacombs | 1h | - | - |
Elite | Forsaken Skeleton | 25+ | Map | Crescent Coast | 30m | 75% | - |