Despair

View on Map Dungeon
Level: 12 – 53 (median 19) Discovery XP: 150 Weather: None

Bosses (4)

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Zyrrak Flamebinder 53500,00011h--
Zulkaz 4050,00012h--
Kyshf 3520,00011h--
Herald of Destruction 203,000130m--

Elites (3)

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Kaelrith Embervein 51200,000120m25%-
Giant Worm 4080,000130m-Blocked
Summoned Elemental 162,000110m--

Creatures (12)

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Fire Templar 4919,600230m--
Fire Zealot 47+21,150+610m--
Flame Disciple 46+12,650+105m--
Earth Elemental 34+10,200+86m--
Insectoid Reaver 28+2,520+95m--
Wisp 20+670+126m--
Insectoid Crawler 17+850+225m--
Fire Elemental 16+1,280+136m--
Insectoid Scavenger 15+750+245m--
Cave Lizardman 13+410+476m--
Worm 12+355+893m--
Bat 12+355+335m--

Renewal Sage

Thessalia Moonbrook in The Lone-lands can reset all spawns in this dungeon for 300 gold.

NPCs (1)

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Glorim Dimhead
Quest Giver

Resources (1)

Minerals (1)

Lore

In the deepest reaches of the Lone-lands, there is a sharp descent that leads into a shadowed path. Follow that path and you will find it takes you underground, into tunnels that stretch down into the dark, forgotten regions of the world. Here the light cannot reach, earning it the name of Despair. It has become home to a variety of evil races who thrive in the darkness, such as the fierce lizardmen and the notorious insectoids. Men who wander too close are sometimes unfortunate enough to be dragged into the lair of the insectoids, to be sacrificed to the Giant Worm by their spiritual leader, Kyshf. If some legends are to be believed, deeper still, the ultimate evil slumbers, its Herald beckoning those with the power to free it so it may return to the world and finish what it started all those centuries ago.

Areas (4)

Chamber of Fire Despair Level 1 Despair Level 2 Inner Sanctum

Connected Zones (2)