Bosses (5)
| 54+ | 700 000+ | 1 | 5h | - | Blocked | |
| 50+ | 300 000+ | 1 | 2h | - | - | |
| 50+ | 150 000+ | 1 | 2h | - | - | |
| 50+ | 80 000+ | 1 | 2h | - | - | |
| 45+ | 50 000+ | 1 | 20m | 50% | - |
Creatures (8)
| 46+ | 11 500+ | 9 | 7m 30s | - | - | |
| 43+ | 6 450+ | 7 | 15m | - | - | |
| 42+ | 14 700+ | 10 | 7m 30s | - | - | |
| 42+ | 10 500+ | 13 | 9m | - | - | |
| 39+ | 6 240+ | 17 | 9m | - | - | |
| 37+ | 6 660+ | 22 | 9m | - | - | |
| 36+ | 5 400+ | 27 | 9m | - | - | |
| 33+ | 8 250+ | 5 | 9m | - | - |
Renewal Sage
Vanyara Willowisp in Crescent Coast can reset respawn timers for monsters in this dungeon. The base fee is 1 000 gold before your Charisma discount (up to 25%).
NPCs (1)
Quest Giver |
Chests (3)
| Icon | |||||
|---|---|---|---|---|---|
| Mystic Serpent Chest Key | Large Bag of Gems ×1 | 100.0% | 4 items | 10m | |
| Old Prison Chest Key | Large Bag of Gems ×1 | 100.0% | - | 10m | |
| Old Prison Chest Key | Large Bag of Gems ×1 | 100.0% | 4 items | 10m |
Traps (3)
| Venomous Ensnarement | A disarmable trap triggers when you step on it. A Rogue with Detect Traps or a Bard with Sharp Senses can disarm it. An active Rogue or Bard mercenary disarms it automatically. |
| Venomous Ensnarement | A disarmable trap triggers when you step on it. A Rogue with Detect Traps or a Bard with Sharp Senses can disarm it. An active Rogue or Bard mercenary disarms it automatically. |
| Venomous Ensnarement | A disarmable trap triggers when you step on it. A Rogue with Detect Traps or a Bard with Sharp Senses can disarm it. An active Rogue or Bard mercenary disarms it automatically. |
Resources (1)
Other (1)
Regional Events
How regional events workWhile Crescent Coast prospers after a regional event, monsters here give 15% more XP.
Lore
Krom Razz, an ancient prison of dark enchantments, looms over the rugged landscapes of Crescent Coast. Built by master wizards in a forgotten era, its obsidian walls are inscribed with glowing glyphs that ward off intruders. Inside, narrow passageways and concealed chambers create a labyrinth designed to confine the most formidable beings. The very walls are imbued with anti-magic fields, making escape nearly impossible. Within Krom Razz, all kind of malevolent creatures are held in enchanted chains and barriers. The prison is also a site of dark experimentation, where sorcerers merge essences to create new life forms. The whispered echoes of ancient incantations and the occasional roar of a prisoner testing their bounds fill the air, making Krom Razz a stark reminder of the struggle to contain the forces of darkness in Eratiath.