Search the compendium
Search items, monsters, NPCs, zones, rules, and lists

Soul Reaping

Max Level 20
Appearance
Soul Reaping icon
Description
Skill Type
Single-target damage
Effect
75 + 15 × skill lvl cold dmg, 150% cold weapon dmg, 30% lifetap
Cost & Timing
Cast Time
0.8s
Cooldown
18s
Range
1 yd
Damage
Damage
75 + 15 × skill lvl
Damage %
150%
Damage Type
Cold
Lifetap
30%
Level Scaling
Skill LevelDamage
190
2105
3120
4135
5150
6165
7180
8195
9210
10225
11240
12255
13270
14285
15300
16315
17330
18345
19360
20375
Mechanics

Companion skills gain a rank every 10 veteran points, capped at the skill's maximum rank.

Damage Formula

Pre-Mitigation
Skill Damage + Attack Damage
Attack Damage
monster's base physical damage at this level × (1 + passive damage bonus + buff damage bonus)

Multiply the damage before reductions by 150%.

How Damage Is Calculated

  1. Variance: ×0.9–1.1
  2. Backstab: +10% damage when attacking from behind (Rogues with Improved Backstab: +25% instead)
  3. Level difference: ±2% per level (max ±20%)
  4. Slayer reduction (boss or elite attacking a player or pet): −Slayer level × 10%
  5. Enrage: non-spell attacks by monsters below 10% health deal 50–75% more damage.
  6. Damage reduction: −ceil(damage × clamp(target's Cold Resist × 0.0005, 0, 0.9))
  7. Critical hit: ×1.5
  8. Radiant Aether (15% on a critical hit, consumes one item): ×2 again, for ×3 total

Every 100 points of the matching Resist reduce the damage you take from a hit by 5%, up to a 90% reduction before rounding.

Resist Chance

clamp(
  target's Cold Resist × 0.0005
  + (target level − attacker level) × 0.005
  − attacker's Accuracy
, 0, 0.9)

Every 100 points of the matching Resist add 5 percentage points to resist chance before Accuracy and level difference.

Moving target:
resist chance −25 percentage points, damage +10%
Backstab:
resist chance × 0.8

Lifetap

Healing = floor(lifetap percentage × damage × (1 + summed Lifetap Healing bonuses)). The bonuses come from the attacker's unexpired or permanent buffs. Damage is measured after reductions, critical hits, wards and Mana Shield, without capping it to the target's remaining health. These bonuses increase healing. Damage is unchanged.

Used by Pets