Mercenary Soul Reaping
Appearance
Description
- Skill Type
- Single-target damage
- Effect
- (spell power + 13 + 3 × (rank − 1)) × (80% + 0.6% × (rank − 1)) cold dmg, 20% lifetap
Rank 1. Base values before equipment and attribute bonuses.
Lvl 1
0.8s cast 18s cooldown
Reaps one enemy for 13 cold damage, restoring 20% of damage dealt to the reaper.
Cost & Timing
- Cast Time
- 0.8s
- Cooldown
- 18s
- Range
- 1 yd
Damage
- Skill damage
- 13 + 3 × (rank − 1)
- Damage %
- 80% + 0.6% × (rank − 1)
- Damage Type
- Cold
- Lifetap
- 20%
Rank Scaling
| Rank | Skill damage | Damage % |
|---|---|---|
| 1 | 13 | 80% |
| 2 | 16 | 80.6% |
| 3 | 19 | 81.2% |
| 4 | 22 | 81.8% |
| 5 | 25 | 82.4% |
| 6 | 28 | 83% |
| 7 | 31 | 83.6% |
| 8 | 34 | 84.2% |
| 9 | 37 | 84.8% |
| 10 | 40 | 85.4% |
| 11 | 43 | 86% |
| 12 | 46 | 86.6% |
| 13 | 49 | 87.2% |
| 14 | 52 | 87.8% |
| 15 | 55 | 88.4% |
| 16 | 58 | 89% |
| 17 | 61 | 89.6% |
| 18 | 64 | 90.2% |
| 19 | 67 | 90.8% |
| 20 | 70 | 91.4% |
| 21 | 73 | 92% |
| 22 | 76 | 92.6% |
| 23 | 79 | 93.2% |
| 24 | 82 | 93.8% |
| 25 | 85 | 94.4% |
| 26 | 88 | 95% |
| 27 | 91 | 95.6% |
| 28 | 94 | 96.2% |
| 29 | 97 | 96.8% |
| 30 | 100 | 97.4% |
Mechanics
Companion skills gain a rank every 10 total veteran points, up to the skill's maximum rank.
Skill Damage
Companion
The caster adds its own Spell Power, which its page lists for its level.
- Skill damage
- 13 at rank 1, +3 per rank (100 at rank 30)
- Combined damage
- Spell Power + Skill damage
- Damage %
- 80% at rank 1, +0.6% per rank (97.4% at rank 30)
- Damage before defenses
- Combined damage × Damage %,
Example ,the caster's 200 Spell Power,rank 1
170 damage before the target's defenses
Skill damage: 13 + 3 × (1 − 1) = 13
Combined damage: 200 + 13 = 213
Damage %: 80% + 0.6% × (1 − 1) = 80%
Damage before defenses: 213 × 80% = 170,
Rounded means to the nearest whole number. Exact halves go to the even number, so 2.5 becomes 2.
Every 100 points of the target's Cold Resist reduce this damage by 5%, up to 90%, with the reduction rounded up. They also add 5 percentage points to its chance to resist the hit entirely. Each 1% of the caster's Accuracy subtracts 1 percentage point. Level differences also apply. The final resist chance is limited to 0-90%. See resistance and avoidance, the damage steps and moving targets and backstabs.
Lifetap
Heals the attacker for 20% of each hit's damage after the target's defenses, Ward and Mana Shield, rounded down, so a 200-damage hit heals 40. Damage beyond the target's remaining Hit Points still counts. Lifetap healing bonuses, such as Lich Shroud's, multiply the healing. See lifetap.