Search the compendium
Search items, monsters, NPCs, zones, mechanics, and lists such as Rings or Merchants

Mercenary Soul Reaping

Appearance

Mercenary Soul Reaping icon

Description

Skill Type
Single-target damage
Effect
(spell power + 13 + 3 × (rank − 1)) × (80% + 0.6% × (rank − 1)) cold dmg, 20% lifetap

Cost & Timing

Cast Time
0.8s
Cooldown
18s
Range
1 yd

Damage

Skill damage
13 + 3 × (rank − 1)
Damage %
80% + 0.6% × (rank − 1)
Damage Type
Cold
Lifetap
20%

Rank Scaling

RankSkill damageDamage %
11380%
21680.6%
31981.2%
42281.8%
52582.4%
62883%
73183.6%
83484.2%
93784.8%
104085.4%
114386%
124686.6%
134987.2%
145287.8%
155588.4%
165889%
176189.6%
186490.2%
196790.8%
207091.4%
217392%
227692.6%
237993.2%
248293.8%
258594.4%
268895%
279195.6%
289496.2%
299796.8%
3010097.4%

Mechanics

Companion skills gain a rank every 10 total veteran points, up to the skill's maximum rank.

Skill Damage

Companion

The caster adds its own Spell Power, which its page lists for its level.

Skill damage
13 at rank 1, +3 per rank (100 at rank 30)
Combined damage
Spell Power + Skill damage
Damage %
80% at rank 1, +0.6% per rank (97.4% at rank 30)
Damage before defenses
Combined damage × Damage %,

Example ,the caster's 200 Spell Power,rank 1

170 damage before the target's defenses

Skill damage: 13 + 3 × (1 − 1) = 13

Combined damage: 200 + 13 = 213

Damage %: 80% + 0.6% × (1 − 1) = 80%

Damage before defenses: 213 × 80% = 170,

Rounded means to the nearest whole number. Exact halves go to the even number, so 2.5 becomes 2.

Every 100 points of the target's Cold Resist reduce this damage by 5%, up to 90%, with the reduction rounded up. They also add 5 percentage points to its chance to resist the hit entirely. Each 1% of the caster's Accuracy subtracts 1 percentage point. Level differences also apply. The final resist chance is limited to 0-90%. See resistance and avoidance, the damage steps and moving targets and backstabs.

Lifetap

Heals the attacker for 20% of each hit's damage after the target's defenses, Ward and Mana Shield, rounded down, so a 200-damage hit heals 40. Damage beyond the target's remaining Hit Points still counts. Lifetap healing bonuses, such as Lich Shroud's, multiply the healing. See lifetap.

Used by Pets