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Mercenary Skeleton Archer Shot

Appearance

Mercenary Skeleton Archer Shot icon

Description

Skill Type
Single-target projectile
Effect
(attack power + 2 × rank) × (80% + 0.6% × (rank − 1)) physical dmg

Cost & Timing

Cast Time
0.9s
Cooldown
0.9s
Range
8 yd

Haste shortens this skill's cooldown for companions.

Damage

Skill damage
2 × rank
Damage %
80% + 0.6% × (rank − 1)
Damage Type
Physical

Rank Scaling

RankSkill damageDamage %
1280%
2480.6%
3681.2%
4881.8%
51082.4%
61283%
71483.6%
81684.2%
91884.8%
102085.4%
112286%
122486.6%
132687.2%
142887.8%
153088.4%
163289%
173489.6%
183690.2%
193890.8%
204091.4%
214292%
224492.6%
234693.2%
244893.8%
255094.4%
265295%
275495.6%
285696.2%
295896.8%
306097.4%

Mechanics

Companion skills gain a rank every 10 total veteran points, up to the skill's maximum rank.

Skill Damage

Companion

The caster adds its own Attack Power, which its page lists for its level.

Skill damage
2 at rank 1, +2 per rank (60 at rank 30)
Combined damage
Attack Power + Skill damage
Damage %
80% at rank 1, +0.6% per rank (97.4% at rank 30)
Damage before defenses
Combined damage × Damage %,

Example ,the caster's 200 Attack Power,rank 1

162 damage before the target's defenses

Skill damage: 2 + 2 × (1 − 1) = 2

Combined damage: 200 + 2 = 202

Damage %: 80% + 0.6% × (1 − 1) = 80%

Damage before defenses: 202 × 80% = 162,

Rounded means to the nearest whole number. Exact halves go to the even number, so 2.5 becomes 2.

Every 100 Armor Class reduces this damage by 5%, up to 90%, with the reduction rounded up. Physical hits can also be blocked or missed. See resistance and avoidance, the damage steps and moving targets and backstabs.

Used by Pets