Mercenary Frost Reaper Strike
Appearance
Description
- Skill Type
- Single-target damage
- Effect
- (attack power + 2 × rank) × (80% + 0.6% × (rank − 1)) physical dmg
Rank 1. Base values before equipment and attribute bonuses.
Lvl 1
0.8s cast 0.8s cooldown
Strikes one enemy for 2 physical damage.
Cost & Timing
- Cast Time
- 0.8s
- Cooldown
- 0.8s
- Range
- 1 yd
Haste shortens this skill's cooldown for companions.
Damage
- Skill damage
- 2 × rank
- Damage %
- 80% + 0.6% × (rank − 1)
- Damage Type
- Physical
Rank Scaling
| Rank | Skill damage | Damage % |
|---|---|---|
| 1 | 2 | 80% |
| 2 | 4 | 80.6% |
| 3 | 6 | 81.2% |
| 4 | 8 | 81.8% |
| 5 | 10 | 82.4% |
| 6 | 12 | 83% |
| 7 | 14 | 83.6% |
| 8 | 16 | 84.2% |
| 9 | 18 | 84.8% |
| 10 | 20 | 85.4% |
| 11 | 22 | 86% |
| 12 | 24 | 86.6% |
| 13 | 26 | 87.2% |
| 14 | 28 | 87.8% |
| 15 | 30 | 88.4% |
| 16 | 32 | 89% |
| 17 | 34 | 89.6% |
| 18 | 36 | 90.2% |
| 19 | 38 | 90.8% |
| 20 | 40 | 91.4% |
| 21 | 42 | 92% |
| 22 | 44 | 92.6% |
| 23 | 46 | 93.2% |
| 24 | 48 | 93.8% |
| 25 | 50 | 94.4% |
| 26 | 52 | 95% |
| 27 | 54 | 95.6% |
| 28 | 56 | 96.2% |
| 29 | 58 | 96.8% |
| 30 | 60 | 97.4% |
Mechanics
Companion skills gain a rank every 10 total veteran points, up to the skill's maximum rank.
Skill Damage
Companion
The caster adds its own Attack Power, which its page lists for its level.
- Skill damage
- 2 at rank 1, +2 per rank (60 at rank 30)
- Combined damage
- Attack Power + Skill damage
- Damage %
- 80% at rank 1, +0.6% per rank (97.4% at rank 30)
- Damage before defenses
- Combined damage × Damage %,
Example ,the caster's 200 Attack Power,rank 1
162 damage before the target's defenses
Skill damage: 2 + 2 × (1 − 1) = 2
Combined damage: 200 + 2 = 202
Damage %: 80% + 0.6% × (1 − 1) = 80%
Damage before defenses: 202 × 80% = 162,
Rounded means to the nearest whole number. Exact halves go to the even number, so 2.5 becomes 2.
Every 100 Armor Class reduces this damage by 5%, up to 90%, with the reduction rounded up. Physical hits can also be blocked or missed. See resistance and avoidance, the damage steps and moving targets and backstabs.