Mercenary Bone Arrow
Appearance
Description
- Skill Type
- Single-target projectile
- Effect
- (attack power + 10 + 2 × (rank − 1)) × (100% + 0.75% × (rank − 1)) physical dmg
Rank 1. Base values before equipment and attribute bonuses.
Lvl 1
1s cast 14s cooldown
Fires a powerful bone arrow at one enemy for 10 physical damage.
Cost & Timing
- Cast Time
- 1s
- Cooldown
- 14s
- Range
- 8 yd
Damage
- Skill damage
- 10 + 2 × (rank − 1)
- Damage %
- 100% + 0.75% × (rank − 1)
- Damage Type
- Physical
Rank Scaling
| Rank | Skill damage | Damage % |
|---|---|---|
| 1 | 10 | 100% |
| 2 | 12 | 100.75% |
| 3 | 14 | 101.5% |
| 4 | 16 | 102.25% |
| 5 | 18 | 103% |
| 6 | 20 | 103.75% |
| 7 | 22 | 104.5% |
| 8 | 24 | 105.25% |
| 9 | 26 | 106% |
| 10 | 28 | 106.75% |
| 11 | 30 | 107.5% |
| 12 | 32 | 108.25% |
| 13 | 34 | 109% |
| 14 | 36 | 109.75% |
| 15 | 38 | 110.5% |
| 16 | 40 | 111.25% |
| 17 | 42 | 112% |
| 18 | 44 | 112.75% |
| 19 | 46 | 113.5% |
| 20 | 48 | 114.25% |
| 21 | 50 | 115% |
| 22 | 52 | 115.75% |
| 23 | 54 | 116.5% |
| 24 | 56 | 117.25% |
| 25 | 58 | 118% |
| 26 | 60 | 118.75% |
| 27 | 62 | 119.5% |
| 28 | 64 | 120.25% |
| 29 | 66 | 121% |
| 30 | 68 | 121.75% |
Mechanics
Companion skills gain a rank every 10 total veteran points, up to the skill's maximum rank.
Skill Damage
Companion
The caster adds its own Attack Power, which its page lists for its level.
- Skill damage
- 10 at rank 1, +2 per rank (68 at rank 30)
- Combined damage
- Attack Power + Skill damage
- Damage %
- 100% at rank 1, +0.75% per rank (121.75% at rank 30)
- Damage before defenses
- Combined damage × Damage %,
Example ,the caster's 200 Attack Power,rank 1
210 damage before the target's defenses
Skill damage: 10 + 2 × (1 − 1) = 10
Combined damage: 200 + 10 = 210
Damage %: 100% + 0.75% × (1 − 1) = 100%
Damage before defenses: 210 × 100% = 210,
Rounded means to the nearest whole number. Exact halves go to the even number, so 2.5 becomes 2.
Every 100 Armor Class reduces this damage by 5%, up to 90%, with the reduction rounded up. Physical hits can also be blocked or missed. See resistance and avoidance, the damage steps and moving targets and backstabs.