Bone Strike
Max Level 20
Appearance
Description
- Skill Type
- Single-target damage
- Effect
- 4 + 4 × skill lvl physical dmg, 100% physical weapon dmg, +1 aggro
Skill level 1. Base values before equipment and attribute bonuses.
Bone Strike
0.8s cast 15s cooldown
A physical strike that generates extra threat.
0.8s cast 15s cooldown
A physical strike that generates extra threat.
Cost & Timing
- Cast Time
- 0.8s
- Cooldown
- 15s
- Range
- 1 yd
Damage
- Damage
- 4 + 4 × skill lvl
- Damage %
- 100%
- Damage Type
- Physical
- Aggro
- 1
Level Scaling
| Skill Level | Damage |
|---|---|
| 1 | 8 |
| 2 | 12 |
| 3 | 16 |
| 4 | 20 |
| 5 | 24 |
| 6 | 28 |
| 7 | 32 |
| 8 | 36 |
| 9 | 40 |
| 10 | 44 |
| 11 | 48 |
| 12 | 52 |
| 13 | 56 |
| 14 | 60 |
| 15 | 64 |
| 16 | 68 |
| 17 | 72 |
| 18 | 76 |
| 19 | 80 |
| 20 | 84 |
Mechanics
Companion skills gain a rank every 10 veteran points, capped at the skill's maximum rank.
Damage Formula
- Pre-Mitigation
- Skill Damage + Attack Damage
- Attack Damage
- monster's base physical damage at this level × (1 + passive damage bonus + buff damage bonus)
Multiply the damage before reductions by 100%.
How Damage Is Calculated
- Variance: ×0.9–1.1
- Backstab: +10% damage when attacking from behind (Rogues with Improved Backstab: +25% instead)
- Level difference: ±2% per level (max ±20%)
- Slayer reduction (boss or elite attacking a player or pet): −Slayer level × 10%
- Enrage: non-spell attacks by monsters below 10% health deal 50–75% more damage.
- Damage reduction: −ceil(damage × clamp(target's Defense × 0.0005, 0, 0.9))
- Critical hit: ×1.5
- Radiant Aether (15% on a critical hit, consumes one item): ×2 again, for ×3 total
Every 100 points of Defense reduce the damage you take from a hit by 5%, up to a 90% reduction before rounding.
Block/Miss Chance
clamp(
clamp(target's base block chance +
target's Defense × 0.0001 + buff bonuses, 0, 0.8)
+ clamp((target level − attacker level)
× 0.005, −0.1, 0.1)
−
attacker's Accuracy
, 0, 0.9)
Every 100 Defense adds 1 percentage point to block chance before Accuracy and level difference.
- Moving target:
- resist chance −25 percentage points, damage +10%
- Backstab:
- resist chance × 0.8
Aggro
Aggro = min(target health,
- skill aggro + caster maximum health
- + damage
- + round(stunChance × stunTime × 10)
- + round(fearChance × fearTime × 10)
)
Used by Pets