Vindication

Tier 2 Max Level 8
Appearance
Vindication icon
Description
Skill Type
Target Damage
Effect
1 physical dmg, 90% + 20% × skill lvl physical weapon dmg, 25% × skill lvl lifetap
Requirements
Skill Points Spent
20
Prerequisite
Charge Lvl 1
Cost & Timing
Rage Cost
40 + 10 × skill lvl
Cast Time
0.5s
Cooldown
10s
Range
1 yd
Damage
Damage
1
Damage %
90% + 20% × skill lvl
Damage Type
Physical
Lifetap
25% × skill lvl
Level Scaling
Skill LevelDamage %Rage CostLifetap
1110%5025%
2130%6050%
3150%7075%
4170%80100%
5190%90125%
6210%100150%
7230%110175%
8250%120200%
Mechanics

Damage Formula

Pre-Mitigation
Skill Damage + Attack Damage
Attack Damage
(STR × 1 + main.dmg + equip.dmg) × (1 + passive% + buff%)

Total pre-mitigation damage is then multiplied by 90% + 20% × skill lvl

Damage Pipeline

  1. Variance: ×0.9–1.1
  2. Backstab (behind target): +10% | Rogue w/ Improved Backstab: +25%
  3. Level difference: ±2% per level (max ±20%)
  4. Slayer reduction (boss/elite → player): −slayerLevel × 10%
  5. Enrage (non-spell): monsters +50–75% below 10% HP.
  6. Mitigation: −ceil(dmg × clamp(target.defense × 0.0005, 0, 0.9))
  7. Crit: ×1.5
  8. Radiant Aether (15% on crit, consumes 1 item): ×2 on top → ×3 total

Block/Miss Chance

clamp(
  clamp(target.baseBlock + target.defense × 0.0001 + buffs, 0, 0.8)
  + clamp((target.level − attacker.level) × 0.005, −0.1, 0.1)
  − attacker.accuracy
, 0, 0.9)

Target moving:
resist −0.25, damage +10%
Backstab:
resist × 0.8

Lifetap

Heals the attacker for a percentage of actual damage dealt, after all mitigation (resists, crits, etc.). The heal amount is rounded down.

Learned by Classes