Vindication

Tier 2 Max Level 8
Description
Skill Type
Target Damage
Effect
1 dmg, 125% (+25%/lvl) weapon dmg, 15% (+15%/lvl) lifetap
Requirements
Skill Points Spent
20
Prerequisite
Charge Lvl 1
Cost & Timing
Rage Cost
50 (+10/lvl)
Cast Time
0.5s
Cooldown
10s
Range
1 yd
Damage
Damage
1
Damage %
125% (+25%/lvl)
Damage Type
Normal
Lifetap
15% (+15%/lvl)
Level Scaling
Skill LevelDamage %Rage CostLifetap
1125%5015%
2150%6030%
3175%7045%
4200%8060%
5225%9075%
6250%10090%
7275%110105%
8300%120120%
Mechanics

Damage Formula

Pre-Mitigation
Skill Damage + Attack Damage
Attack Damage
(STR × 1 + main.dmg + equip.dmg) × (1 + passive% + buff%)

Total pre-mitigation damage is then multiplied by 125% (+25%/lvl)

Damage Pipeline

  1. Variance: ×0.9–1.1
  2. Backstab (behind target): +10% | Rogue w/ Improved Backstab: +25%
  3. Level difference: ±2% per level (max ±20%)
  4. Slayer reduction (boss/elite → player): −slayerLevel × 10%
  5. Enrage (<25% HP, non-spell): Player +33% | Monster +50–100%
  6. Mitigation: −ceil(dmg × clamp(target.defense × 0.0005, 0, 0.9))
  7. Crit: ×1.5
  8. Radiant Aether (15% on crit, consumes 1 item): ×3 on top → ×4.5

Block/Miss Chance

clamp(
  clamp(target.baseBlock + target.defense × 0.0001 + buffs, 0, 0.8)
  + clamp((target.level − attacker.level) × 0.005, −0.1, 0.1)
  − attacker.accuracy
, 0, 0.9)

Target moving:
resist −0.25, damage +10%
Backstab:
resist × 0.8

Lifetap

Heals the attacker for a percentage of actual damage dealt, after all mitigation (resists, crits, etc.). The heal amount is rounded down.

Learned by Classes